Bouncing projectiles with ripper don't rip

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Bouncing projectiles with ripper don't rip

Post by ravage »

Bouncing projectiles with the +RIPPER flag enter their death state instead of ripping through actors. They will only pass through actors if the shot kills them. Non-bouncing projectiles are unaffected from what I can see.

Replaced pistol fires a test projectile.
Tested in gzdoom 4.4.2
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Re: Bouncing projectiles with ripper don't rip

Post by Ichor »

I remember having this problem a few months ago. I ended up solving it by adding

Code: Select all

to the ripper (in your case, it's RipperTest), and yes, the order does matter. I found that one out the hard way.

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