Dynamic Light Shadowmaps Blocked by Polyobjects Again
Posted: Sat Jul 11, 2020 1:59 pm
This is a follow up to this old bug report:
viewtopic.php?f=7&t=63018
I know I've seen this working properly in the past with an older version on my older machine but it seems to have broken at some point recently. I've attached a sample wad here.
Tested on Gzdoom 4.4.2 running the openGl renderer with an nvidia GeForce RTX 2080 Super with Max-Q Design.
Here's a short video showing what I see on my end:
https://drive.google.com/file/d/1DPoIlC ... sp=sharing
viewtopic.php?f=7&t=63018
I know I've seen this working properly in the past with an older version on my older machine but it seems to have broken at some point recently. I've attached a sample wad here.
Tested on Gzdoom 4.4.2 running the openGl renderer with an nvidia GeForce RTX 2080 Super with Max-Q Design.
Here's a short video showing what I see on my end:
https://drive.google.com/file/d/1DPoIlC ... sp=sharing