its the old plutonia or tnt, which do yo prefer question mixed with the old plutonia is too hard, grr statements but hopefully in a non argumentative discussion of honest preferences and level design choices.
Firstly, Ive never sat and played plutonia from beginning to end in its entirety.
there, I said it!
Now I've heard the classic rant about plutonia's difficulty time and time again. I've even been one to do so with friends in the past and yeah, it can be hard as balls, but thats its design. thats why tnt is also in final doom to re-balance that equation.
Now, THAT BEING SAID; I personally loved and preferred tnt. I loved its techbase based designs that attempted well (well for '96 anyhow) to emulate realworld/realistic (ish) environments that actually looked like they could be what they are meant to be! I loved its soundtrack and custom graphics.
I enjoyed the level/difficulty progression and could happily play it even with just a keyboard back then (i know crazy to think of now eh?)
Originally (circa '96) plutonia was so far far above my level of play skill that I never made it through the first map.
the burgeoning polar opinions about plutonia were obvious.
it was considered too hard by many and many others would fan the flames of irritation to say 'its not hard for them at all' or that it was in fact 'easy!'
well, often I took this as a pinch of salt, wondering if this was just blowing hot air to bravdo-it-up somewhat, or perhaps they were the real doom-gods and i'm really a shitty doom player after-all...
this dented my ego, leading to cussed perseverance and several attempted replays over the years that one way of another led to more frustration, irritation, a sense of inadequacy and two broken keyboards.(

not to mention a enormous hatred for revenants and archviles in a way I've never felt in any other doom wad...
I continually ended my sessions with capitulation, a rant, often cursing the sadistic designers choice of ridiculous overuse of tricks and traps and over-reliance on 'heavy' monsters... and an oftimes broken pledge to "never play it again"

several years have passed and I've just tried again. this time Ive got lud's custom difficulty mod loaded so i can tune it up and down if I got stymied and not have to compromise monster placement.
I got stuck in.
really enjoyed the first three maps. in playing with more years of dooming behind me I could keep ahead of the game a bit. this time i could enjoy the architecture a lot more. those initial maps are a lovely design. i actually really love the first map a lot more than I remembered. I mean really loved it! this was looking promising.
I played on. it was getting trickier as I went. ghost town got me twice, chaingunners first and the revenant ambush after the spidermastermind second. I slug on.
I'm enjoying the design aspects much more this time round. little touches like the use of custom textures to theme the maps within themselves solidly and the little things like the 'plutonia-template telepad' design are nice.
map 11? 'oh yeah', says i, 'this is where i threw the towel in on three of the last repeated replays...' not this time. made it through and actually enjoyed it.
map 12? I just get bored! in fact i bit the bullet and gave it up the campaign playthrough here.
loading up and perusing a few of the later maps on pistol start (out of whimsy I suppose) and I just felt overwhelmed by the monster placement and underwhelmed by the map design. all this praise for the amazing design i'd heard was nowhere to be seen by my eyes. some of the maps are just so damn abstract. what are these places even supposed to be? and worse still, several of the maps were just clear rehashes of old doom2 maps; i got, innermost den vibes from neurosphere, slayer felt like circle of death all over again (but loaded with painelementals) and not one but two other maps were just rehashes of the living end (antichrist & final frontier) this started to make it feel more like the fan-project it was rather than an official release at times...
then you get to map29 and all is forgiven. I personally feel that the last two maps in plutonia are the best official released doommaps ever made.
THAT is a finale.
Its no real sweat to pistolstart map29 either so I must say that playing through this city was a real treat. and the bossmap? excellent. real ending , nice work and actually feels like a gateway to hell should look, well fortified, super tough monster placement, but can be overcome with some deft footwork and good weapon use and its a real satisfying cinematic ending. an ending sorely missing from doom2 I might add...
but five or so good maps do not make an episode for me.
nowadays the feeling of the 'need to beat it' is long gone, my ego is not so fragile that I cant live with the perceived failure of not completing a game LOL thats a youth thing. and that feeling was a lot of hair ago...
at the end of the day final doom is a game and games are meant to be fun. plutonia is not fun for me. I do not enjoy plutonia.
I feel I want to, like really want to, but just can't, does that even make sense? as I say its not need to beat it anymore but a desire to see it how others do? i dunno...
perhaps its just down to fps player style.
I'm a conservative fps player. always have been. I hoard health and ammo and save rockets and plasma for tough situations. Im a door and pillar strafe-sniper. i like to fight from cover and tend to play-it-safe. plutonia is clearly not to be played this way. its a carnage fest of 80's movie style mow-downs and balls to the wall fast paced cqb...
much like doom eternal looks to be (I say looks to be as I've not played it. don't have the machine and to be honest dont think i could even think/react fast enough to do so...)
call it pure nostalgia for the old days of my personal gaming era but I guess I really do prefer tnt evilution over plutonia and I've found that not many share this opinion.
what say you?
keep it friendly guys...