[Fixed] [4.4.2] StartSlideshow Freeze

Bugs that have been investigated and resolved somehow.

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[4.4.2] StartSlideshow Freeze

Postby SanyaWaffles » Sat Jun 20, 2020 4:56 pm

https://www.dropbox.com/s/hs0ip8tmlo4sk ... n.wad?dl=0

When using StartSlideshow with an intermission that hasn't been defined, it freezes.

using StartIntermission doesn't do this.

Use case: playing a slideshow after a boss dies but you don't want to end the game just yet.

I'm aware the easiest way to fix this is to define a slideshow, but I also think it shouldn't freeze or crash.

To trigger: simply run the WAD above with DOOM2.wad and run MAP01. It will trigger the freeze.
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SanyaWaffles
Navy Did Nothing Wrong
 
Joined: 25 Apr 2013
Location: Eastern Ohio
Discord: SanyaWaffles#5095
Twitch ID: sanyawaffles
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [4.4.2] StartSlideshow Freeze

Postby _mental_ » Mon Jun 22, 2020 3:51 am

It can be fixed by ONE of these changes, but I cannot decide which one is better.
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Joined: 07 Aug 2011

Re: [4.4.2] StartSlideshow Freeze

Postby SanyaWaffles » Tue Jun 23, 2020 12:18 am

Graf says intermission.cpp changes are preferrable I think.
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SanyaWaffles
Navy Did Nothing Wrong
 
Joined: 25 Apr 2013
Location: Eastern Ohio
Discord: SanyaWaffles#5095
Twitch ID: sanyawaffles
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [4.4.2] StartSlideshow Freeze

Postby _mental_ » Tue Jun 23, 2020 1:15 am

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Joined: 07 Aug 2011


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