[4.4.2] StartSlideshow Freeze

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SanyaWaffles
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[4.4.2] StartSlideshow Freeze

Post by SanyaWaffles »

https://www.dropbox.com/s/hs0ip8tmlo4sk ... n.wad?dl=0

When using StartSlideshow with an intermission that hasn't been defined, it freezes.

using StartIntermission doesn't do this.

Use case: playing a slideshow after a boss dies but you don't want to end the game just yet.

I'm aware the easiest way to fix this is to define a slideshow, but I also think it shouldn't freeze or crash.

To trigger: simply run the WAD above with DOOM2.wad and run MAP01. It will trigger the freeze.
_mental_
 
 
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Re: [4.4.2] StartSlideshow Freeze

Post by _mental_ »

It can be fixed by ONE of these changes, but I cannot decide which one is better.
SanyaWaffles
Posts: 805
Joined: Thu Apr 25, 2013 12:21 pm
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Re: [4.4.2] StartSlideshow Freeze

Post by SanyaWaffles »

Graf says intermission.cpp changes are preferrable I think.
_mental_
 
 
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Re: [4.4.2] StartSlideshow Freeze

Post by _mental_ »

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