A_CustomMeleeAttack THRUGHOST flag

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Xtyfe
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A_CustomMeleeAttack THRUGHOST flag

Post by Xtyfe »

Is extending custom attack functions still fasionable now that Zscript exists?

Currently, there is no way for a monsters melee attack to go through ghosts. I was thinking of using DoSpecialDamage but wasn't sure if applying that to an actor would also affect it's projectile attack too? Anyways, my suggestion would be to add support to A_CustomMeleeAttack as a flag.

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