Is there something that doesn't work right in the latest GZDoom? Post about it here.
Moderator: GZDoom Developers
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
- Posts: 2380
- Joined: Thu Feb 11, 2016 9:59 am
Tested with GZDoom 4.4.1 x64.
The title may be misleading due to character limit. The array is a class array.
Can be reproduced like this:
1. Get Bullet-Eye
(that's where I discovered it; guaranteed to crash)
2. Open the mod and navigate to ZActors/Weapons/BEWeaponBase.zsc, Line 345. Where it says
Code: Select all
change that to
then start a new game, type "summon newweaponcapsule", and shoot it. It will immediately crash to desktop.
I could try to cook up a smaller example if deemed necessary.
- Lead GZDoom+Raze Developer
- Posts: 48519
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
The example is fine. This should have aborted at compile time for a type mismatch, but the compiler does not catch this particular one.