Arkista's Ring - Beta Release

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Arkista's Ring - Beta Release

Post by ImpieTwo »



DOWNLOAD

A Sci-Fi Fantasy Heretic/GZDoom mod. Thought I'd post a WIP video and story here as a preview. This is my attempt to reinvent another old property into something considerably less boring.

TL;DR Version: A hillbilly space elf is arrested for collaborating with a galactic Shogun who is conquering system after system. The elf is given the choice between a firing squad, and a chance at redemption...which involves braving a treacherous planet in search of a powerful artifact.

Long Version:
Spoiler:
Last edited by ImpieTwo on Thu Jul 02, 2020 11:55 pm, edited 3 times in total.
AvzinElkein
Posts: 630
Joined: Wed Nov 17, 2010 6:35 pm

Re: Arkista's Ring WIP

Post by AvzinElkein »

So, this is basically a setting and genre shift of a classic NES game, correct?
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: Arkista's Ring WIP

Post by ImpieTwo »

AvzinElkein wrote:So, this is basically a setting and genre shift of a classic NES game, correct?
Kinda, yeah. Sort of a creative exercise.
User avatar
Ferretmanjcdenton
Posts: 418
Joined: Mon Mar 09, 2020 5:38 am
Graphics Processor: Not Listed
Location: Germany

Re: Arkista's Ring WIP

Post by Ferretmanjcdenton »

AWWWWESOOOOME..when can we play it?
User avatar
Nmn
Posts: 4631
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him

Re: Arkista's Ring WIP

Post by Nmn »

This definitely looks great and very unique.
Is the pistol named Hicock after Hicock45? 8-)
User avatar
PRIMEVAL
Posts: 168
Joined: Fri Jan 13, 2012 12:58 pm
Location: Cleveland

Re: Arkista's Ring WIP

Post by PRIMEVAL »

Interesting, I was recently thinking up how a futuristic Heretic would look like, even with a female protagonist. You're good... This looks very promising!
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: Arkista's Ring WIP

Post by ImpieTwo »

Nmn wrote:This definitely looks great and very unique.
Is the pistol named Hicock after Hicock45? 8-)
It's named after Wild Bill Hickok, as is Hickok45.

I'm a fan of Hockok45's stuff though. :D
User avatar
Nmn
Posts: 4631
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him

Re: Arkista's Ring WIP

Post by Nmn »

ImpieTwo wrote: It's named after Wild Bill Hickok, as is Hickok45.
Wow didn't know that :)
I'm a fan of 45 as well, I'm no gun enthusiast but it's interesting to listen to his stuff, the guy's so much passion about what he does it's great.

Definitely will keep an eye on your mod, good luck with it! :)
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: Arkista's Ring WIP

Post by ImpieTwo »

Version 1.0 is ready for playtesting. If you're interested in playtesting and can test and post feedback by this weekend, send me a PM and I'll link you to the TC. Thanks in advance!

The gameplay for this is largely nonlinear and exploration-based. You can use three different one-use key types in any of their respective locks, so you can visit areas in whatever order you choose for the most part. Some paths are more efficient or dangerous than others, and most maps have multiple junctions between other maps. Main thing I'm concerned about is the difficulty curve and whether any paths lead to dead ends that render the game unwinnable.
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: Arkista's Ring - Playtesting

Post by ImpieTwo »

I don't think I'm getting any more feedback, so here's the beta. Check it out and have fun.
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: Arkista's Ring - Beta Release

Post by ImpieTwo »

I started uploading a walkthrough for those who want to see a reasonable path through the game rather than playing door lottery.

The best difficulty curve seems to be Arkista => Underworld => Harbor => Glacier => Palace => Final Stretch
AlphaSoraKun
Posts: 409
Joined: Fri Feb 10, 2017 2:17 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

Re: Arkista's Ring - Beta Release

Post by AlphaSoraKun »

Looks like you've got a promising project.
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: Arkista's Ring - Beta Release

Post by ImpieTwo »

browser glitch. delete this post please.
Last edited by ImpieTwo on Thu Jul 16, 2020 4:07 am, edited 1 time in total.
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: Arkista's Ring - Beta Release

Post by ImpieTwo »


First review has popped up, but not in a language I know... I'm told it's not a favorable one.
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: Arkista's Ring - Beta Release

Post by ImpieTwo »

Posted a new update!
- monsters have random ammo drops to ensure there's always an ammo supply of some sort.
- bug: auto-reviving centorians in the crypt level won't stay perma-dead when you defeat the bosses (fixed).

Return to “Abandoned/Dead Projects”