[util] WAD Mangle 2.0.0
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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[util] WAD Mangle 2.0.0
Hello all
A new version of WAD Mangle (2.0.0) has been released. I've fixed some bugs (probably introducing exciting new ones in their place) and added a few new things.
The changlelog is here:
http://sourceforge.net/project/shownote ... _id=341001
and the downloads can be found here:
http://sourceforge.net/project/showfile ... _id=341001
Now I think it's time to go before me or my motherboard melts... Damned British summers!
Regards.
Ian C
A new version of WAD Mangle (2.0.0) has been released. I've fixed some bugs (probably introducing exciting new ones in their place) and added a few new things.
The changlelog is here:
http://sourceforge.net/project/shownote ... _id=341001
and the downloads can be found here:
http://sourceforge.net/project/showfile ... _id=341001
Now I think it's time to go before me or my motherboard melts... Damned British summers!
Regards.
Ian C
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Ah, yes, sorry -- should have been a bit more explicit for people who didn't see the thread for the earlier version.
WAD Mangle is a lump editor for Windows with the .NET Framework installed, with the usual import and export and drag and drop type nonsense for ASCII, binary, DOOM format graphics, flats and sample lumps.
And some easy editors for ZDoom textures, DOOM TEXTURE lump, flats and so on. It's also extendible, using either.NET assemblies or any old external executable.
Ian C
WAD Mangle is a lump editor for Windows with the .NET Framework installed, with the usual import and export and drag and drop type nonsense for ASCII, binary, DOOM format graphics, flats and sample lumps.
And some easy editors for ZDoom textures, DOOM TEXTURE lump, flats and so on. It's also extendible, using either.NET assemblies or any old external executable.
Ian C
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No, the .NET Framework is not part of Windows XP. It is part of 2003 Server, but I doubt many people are using that on their desktop!
And I won't hear a bad word said about it. Heck, I'm an old C/UNIX hacker who generally can't stand Microsoft stuff on religious grounds, and even I quite like it for coding.
If it helps anyone, there is direct link here:
.NET Framework 1.1
It's about 20Megs, so a big download if you're on dial-up unfortunately.
Oh, and Zell you can see graphical previews of flats and DOOM format graphics from the 'View' context menu. Which is perhaps a bit long winded, but is on purpose as the central editor knows nothing about the lumps themselves.
You can also configure it to launch the graphics viewer on double clicking a lump if it helps.
And thanks for the kind comments on stabilty, but that's probably more down to C# and .NET being managed code, so it does lots of nice tidying up for the programmer
I've not added anything for previewing sounds and music as there is nothing in the .NET Framework for that (unless you use Managed Direct X I think). I'm trying to keep it in a state where it shouldn't need much porting if any of the free .NET UNIX implementations finally complete their version of the Windows Forms stuff.
Ian C
And I won't hear a bad word said about it. Heck, I'm an old C/UNIX hacker who generally can't stand Microsoft stuff on religious grounds, and even I quite like it for coding.
If it helps anyone, there is direct link here:
.NET Framework 1.1
It's about 20Megs, so a big download if you're on dial-up unfortunately.
Oh, and Zell you can see graphical previews of flats and DOOM format graphics from the 'View' context menu. Which is perhaps a bit long winded, but is on purpose as the central editor knows nothing about the lumps themselves.
You can also configure it to launch the graphics viewer on double clicking a lump if it helps.
And thanks for the kind comments on stabilty, but that's probably more down to C# and .NET being managed code, so it does lots of nice tidying up for the programmer
I've not added anything for previewing sounds and music as there is nothing in the .NET Framework for that (unless you use Managed Direct X I think). I'm trying to keep it in a state where it shouldn't need much porting if any of the free .NET UNIX implementations finally complete their version of the Windows Forms stuff.
Ian C
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