What's your personal favorite Non-Doom Source Port?
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What's your personal favorite Non-Doom Source Port?
As the title suggests, what source port of a game that isn't related to the Doom Engine do you love playing whatever retro game you like best on?
My personal favorite would have to be Quake's Mark V, with engoo being a solid 2nd place.
I've also taken a liking to LZWolf, though I haven't really been playing much of any Wolfenstein lately.
My personal favorite would have to be Quake's Mark V, with engoo being a solid 2nd place.
I've also taken a liking to LZWolf, though I haven't really been playing much of any Wolfenstein lately.
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Re: What's your personal favorite Non-Doom Source Port?
Quakespasm/Quakespasm Spiked for Quake1 and mods
Panzerchasm for Chasm the Rift
Raze for Build engine games and mods***
ioQuake for Quake3 and mods
Yamagi for Quake2 and mods
Xash3D for Halflife, expansions and mods, i use it on my PlayStation classic
edited***
Panzerchasm for Chasm the Rift
Raze for Build engine games and mods***
ioQuake for Quake3 and mods
Yamagi for Quake2 and mods
Xash3D for Halflife, expansions and mods, i use it on my PlayStation classic
edited***
Last edited by HAL9000 on Sun May 17, 2020 11:35 pm, edited 3 times in total.
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Re: What's your personal favorite Non-Doom Source Port?
Raze for Build engine games.
vkQuake for Quake and mods that are compatible with it. I've just learned there's a vkQuake2 for Quake II as well, dang.
Dhewm3/fhDoom for Doom 3 and compatible mods - kinda sucks they're incompatible with many mods though.
ECWolf for Wolf3D.
vkQuake for Quake and mods that are compatible with it. I've just learned there's a vkQuake2 for Quake II as well, dang.
Dhewm3/fhDoom for Doom 3 and compatible mods - kinda sucks they're incompatible with many mods though.
ECWolf for Wolf3D.
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Re: What's your personal favorite Non-Doom Source Port?
Anyone who doesn't answer OpenXCOM hasn't played OpenXCOM, and probably should.
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Re: What's your personal favorite Non-Doom Source Port?
You are violating your own rule of the mentioned port having to be a non-Doom port, as LZWolf contains ZDoom code.kinker31 wrote: I've also taken a liking to LZWolf, though I haven't really been playing much of any Wolfenstein lately.
I am kidding ofcourse.
I don't have a personal favorite non-Doom source port, perhaps EDuke, i suppose?
Oh wait, i have one! Engoo!
HAL9000 wrote: GZdoom for Classic Doom games and mods
kinker31 wrote:''What's your personal favorite Non-Doom source port?''
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Re: What's your personal favorite Non-Doom Source Port?
DXX-Rebirth, honestly. Descent is one of my favorite DOS games, and Rebirth smooths out enough of the rough edges and adds such important stuff as better controller support and a better game speed limiter. Basically, it makes the game much more playable, without going overboard on graphical features that don't fit, the way D2X-XL does.
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Re: What's your personal favorite Non-Doom Source Port?
Minecraft Bedrock Edition
jokes aside.. that would probably be this: https://github.com/GTAmodding/re3
It's amazing what people can do just by reverse engineering
jokes aside.. that would probably be this: https://github.com/GTAmodding/re3
It's amazing what people can do just by reverse engineering
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Re: What's your personal favorite Non-Doom Source Port?
OpenRA is pretty sweet for all of the older Command & Conquer games. I just wish the campaigns were better supported, but it's fun to stomp the computer a time or two. Of course, it's best played in multiplayer, but man, I'm not much good there.
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Re: What's your personal favorite Non-Doom Source Port?
-I second DXX-Rebirth for similar reasons.
-Sonic 3 A.I.R. keeps all Sonic 3 and Knuckles content accurate plus adds new abilities, dozens of sound and gameplay options, and two added moves (super peel-out, drop dash) that only enhance gameplay.
-URDE isn't complete yet, but having a moddable Metroid Prime Trilogy with graphical and controller updates is going to be awesome.
-Build GDX feels like the ideal way to play Powerslave/Exhumed.
-Aleph One is the only good way to play Marathon IMO.
-OpenJK adds so many new force powers and abilities to Jedi Outcast/Academy.
-Sonic 3 A.I.R. keeps all Sonic 3 and Knuckles content accurate plus adds new abilities, dozens of sound and gameplay options, and two added moves (super peel-out, drop dash) that only enhance gameplay.
-URDE isn't complete yet, but having a moddable Metroid Prime Trilogy with graphical and controller updates is going to be awesome.
-Build GDX feels like the ideal way to play Powerslave/Exhumed.
-Aleph One is the only good way to play Marathon IMO.
-OpenJK adds so many new force powers and abilities to Jedi Outcast/Academy.
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Re: What's your personal favorite Non-Doom Source Port?
Quakespasm for most/all of Quake 1.
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Re: What's your personal favorite Non-Doom Source Port?
FTEQW for Quake 1
Quake2xp for Quake 2
Quake2xp for Quake 2
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Re: What's your personal favorite Non-Doom Source Port?
Raze
not for the zdoom bias but it's nice when a build port doesn't jack my colors (among other things) and confirms a lot of my old theories on what a theoretical multi-game build port would function as every time such a subject came up somewhere.
OpenMW
More like a complete relatively competent rewrite, unfortunately it suffers from severe dependency hell if you're wanting to compile it. More should do this for other bethesda justworks stuff. (imagine a proper The Terminator)
Darkplaces
A very model source port and still is one of my favorites but has attracted some undeserved malicious spite lately (no thanks to "brutal" Quake 1.5 and Epsilon). I'll always love Darkplaces. dpextensions.qc speaks a lot to me. It's the Zdoom of the bunch in more ways than two. She's contributed so much in other thankless taken-for-granted areas too that influenced a bunch of other source ports and video games.
DirectQ-II
Not really generally available and never got past its first beta, its brief existence with all the QOL improvements (widescreen, proper gamma, light desaturation options) it had over pretty much every Q2 port at the time was amazing for what would be just a D3D Q2, MS API politics aside. Doesn't have to invasively replace game modules with "required compiles" and revise history either (i.e. this port DOESN'T undummy the scrapped disntegrator in Rogue)
not for the zdoom bias but it's nice when a build port doesn't jack my colors (among other things) and confirms a lot of my old theories on what a theoretical multi-game build port would function as every time such a subject came up somewhere.
OpenMW
More like a complete relatively competent rewrite, unfortunately it suffers from severe dependency hell if you're wanting to compile it. More should do this for other bethesda justworks stuff. (imagine a proper The Terminator)
Darkplaces
A very model source port and still is one of my favorites but has attracted some undeserved malicious spite lately (no thanks to "brutal" Quake 1.5 and Epsilon). I'll always love Darkplaces. dpextensions.qc speaks a lot to me. It's the Zdoom of the bunch in more ways than two. She's contributed so much in other thankless taken-for-granted areas too that influenced a bunch of other source ports and video games.
DirectQ-II
Not really generally available and never got past its first beta, its brief existence with all the QOL improvements (widescreen, proper gamma, light desaturation options) it had over pretty much every Q2 port at the time was amazing for what would be just a D3D Q2, MS API politics aside. Doesn't have to invasively replace game modules with "required compiles" and revise history either (i.e. this port DOESN'T undummy the scrapped disntegrator in Rogue)
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Re: What's your personal favorite Non-Doom Source Port?
Thank you for this. It's a great port that puts as much as possible in the player's hands. The graphical bells & whistles everyone complains about are entirely optional. Really my only complaint is that I can't find MenuC or CSQC documentation anywhere.leileilol wrote:Darkplaces
A very model source port and still is one of my favorites but has attracted some undeserved malicious spite lately (no thanks to "brutal" Quake 1.5 and Epsilon). I'll always love Darkplaces. dpextensions.qc speaks a lot to me. It's the Zdoom of the bunch in more ways than two. She's contributed so much in other thankless taken-for-granted areas too that influenced a bunch of other source ports and video games.
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Re: What's your personal favorite Non-Doom Source Port?
OpenLara
since Square Enix never have the guts to release the source code of the original trilogy to improve the games for running on W10, some guy have the brave to RE the engine of the original games including their PSX ports, this project actually it feels better that the Realtech VR ports for android, controls feels more responsive and the first person mode being a nice extra
since Square Enix never have the guts to release the source code of the original trilogy to improve the games for running on W10, some guy have the brave to RE the engine of the original games including their PSX ports, this project actually it feels better that the Realtech VR ports for android, controls feels more responsive and the first person mode being a nice extra