Old description (to be honest, it sucks, but I decided to keep it for history):
Spoiler:Screenshots (slightly outdated):
This is a compilation of all those ideas that were ever actually created for Doom, using some bible/alpha references, but still tightly based on the final Doom release. And yes, it looks like it might have looked in 1993/1994.
Well, where do you start? The idea of "rethinking" the Doom was with me for a long time.
I want to say that I saw a thousand (or so) Doom 2 remakes, but they were all not what I wanted. They either did not leave anything from the original maps in fact, or they were a jumble of sometimes meaningless "improvements for the sake of improvements" without improving the very atmosphere of the maps.
So in the end it came about. The idea is only to improve what is already available, so do not expect something fundamentally new. All maps will be exactly the same, with (practically) the same geometry and gameplay. The whole idea is only to bring to the essence their very atmosphere.
Some of the ideas came from alphas of Doom and Doom 2. Almost all new textures are drawn by me, based on unused content.
Also included are some minor fixes, like missing/crooked textures.
Of the other improvements planned: new monsters (do not worry, there will not be many at all, and they will be from canonical ideas, i.e. you will not see 30 types of imps here), new MIDI music in order to remove repeating tracks (again, all of them will come from the corresponding groups like Accept, Black Sabbath, Judas Priest, Metallica, etc., and yes, they are chosen according to the atmosphere).
So far, only a WIP, as there are things necessary for improvements.
Description of Doom II levels in mod (yes, you can take it as a rip-off from the Doom bible):Spoiler:
Map 03: Station for supplying the complex with water, its filtration, etc.
Map 04: The warehouse where they store all sorts of junk in boxes. There is also a guard post here, because there is a border for personnel with a higher level of access. What else to add?
Map 05: Waste tunnels. These say it all. It doesn't smell very good here.
Map 06: Waste treatment facility. All chemical muck flocks here. There is also a hefty press, to crush something that is harder.
Map 09: Spaceport's basements. Usually only a few people come down here.
Map 10: Quarters of UAC soldiers. A lot of cool stuff can be found here. And a bunch of possessed people with monsters to boot.
Map 13: City center. There were apparently hot battles here, so part of the buildings was half-destroyed.
Map 15: Industrial zone, and nothing to add. Liquid hot metal flows here. The demons turned part of the location into "at home".
Map 16: Once a suburb, or rather not a poor part of it, with villas.
Map 19: Hell has already become so insolent, that it has literally built an entire fortress.
Map 20: The place where it all came from. It's hard to describe it; the whole area is turned into a sea of boiling blood, from which the remains of buildings rise, and what the demons have erected.
Map 23: The devil only knows, why did the devils need all these barrels.
Map 24: Something suspiciously familiar. Well yes. Wicked irony of fate: now hell is experimenting with the captured technologys of humanity. They have a whole tech base here.
Map 31: I have no idea how to explain this. It seems that something even worse than the invasion of barbed and horned freaks has happened. Time portal?
Map 32: Even better. Unkillable (practically) walking Nazi pile of steel. This is not what they talked about in school in history lessons!
Not to mention what's behind it... You only hope that if you go through all this nonsense, you can get to a more adequate place.
Download last Demo: (for Doom II)
https://drive.google.com/file/d/11An06A ... sp=sharing
Work is guaranteed only on (G)ZDoom and compatible ports (such as k8Vavoom).
This is still a raw version, so there may be some errors, flaws, etc.
Map 13 gameplay with Nightshift: