If I resurrect a dead monster, then in some cases it is not friendly. This happens in conjunction with the use of “A_Die” and “RandomSpawner" and possibly something else.
(Actor "DoomedSpaceMarineGreen3" for resurrect)
Example:
Resurrected monster is not friendly (gzdoom-x64-g4.4pre-39-)
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
-
- Posts: 28
- Joined: Sat Oct 12, 2019 2:55 pm
- Graphics Processor: nVidia (Modern GZDoom)
Resurrected monster is not friendly (gzdoom-x64-g4.4pre-39-)
You do not have the required permissions to view the files attached to this post.
-
- Admin
- Posts: 13211
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: Resurrected monster is not friendly (gzdoom-x64-g4.4pre-
Just to ensure there is no confusion - what is the behavior you are expecting here?
Remember that the resurrected monster takes on the +FRIENDLY status of the archvile/creature that resurrects it - not its original +FRIENDLY state.
Remember that the resurrected monster takes on the +FRIENDLY status of the archvile/creature that resurrects it - not its original +FRIENDLY state.
Re: Resurrected monster is not friendly (gzdoom-x64-g4.4pre-
In a normal situation, a resurrected monster becomes friendly (if a player resurrect it). But in this situation, the resurrected monster is not friendly until you kill it and again resurrect. Even the forced setting of the flag "Friendly" through the function "A_ChangeFlag" does not give a result.
For Example:
Summon "DeadMarineSpawnPoint" and try resurrect it
For Example:
Summon "DeadMarineSpawnPoint" and try resurrect it