[mutator] Not LMS
Posted: Sun Apr 19, 2020 6:40 pm
https://mc776.neocities.org/dl/notlms.pk7
From a thought I had earlier
https://x0r.be/@carcinopithecus/104015785172718660
Didn't bother with the tiebreaker bit. [see update]
Basically the only way to make it to the top is to not die better than everyone else, but no one is ever eliminated and the game still ends when the fraglimit is hit.
There are ways to game this but I don't know if they're bugs or features.
cvars
notlms_useallkills (false): compare fraglimit to everyone's total kills.
notlms_noforcerespawn (false): turn off forced respawn.
notlms_shotgun (false): spawn with shotgun unless replaced with non-weapon.
notlms_nossg (false): delete all non-replaced SSGs at start.
notlms_penalty (1000): lose this many frags on each death.
notlms_spawnprotect (70): don't count kills within X tics of spawning.
notlms_health (1.0): multiply your starting health, to a minimum of 1 hitpoint.
From a thought I had earlier
https://x0r.be/@carcinopithecus/104015785172718660
Didn't bother with the tiebreaker bit. [see update]
Basically the only way to make it to the top is to not die better than everyone else, but no one is ever eliminated and the game still ends when the fraglimit is hit.
There are ways to game this but I don't know if they're bugs or features.
cvars
notlms_useallkills (false): compare fraglimit to everyone's total kills.
notlms_noforcerespawn (false): turn off forced respawn.
notlms_shotgun (false): spawn with shotgun unless replaced with non-weapon.
notlms_nossg (false): delete all non-replaced SSGs at start.
notlms_penalty (1000): lose this many frags on each death.
notlms_spawnprotect (70): don't count kills within X tics of spawning.
notlms_health (1.0): multiply your starting health, to a minimum of 1 hitpoint.