WolfenDoom Redux

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CantSleep
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WolfenDoom Redux

Post by CantSleep »

Last edited by CantSleep on Wed Jun 11, 2025 3:52 pm, edited 11 times in total.
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MaxRideWizardLord
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Re: WolfenDoom Redux

Post by MaxRideWizardLord »

huh... nice concept, but it still lacks the weapons of SNES version tho.
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wildweasel
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Re: WolfenDoom Redux

Post by wildweasel »

MaxRideWizardLord wrote:huh... nice concept, but it still lacks the weapons of SNES version tho.
These were not present in the original WolfenDoom releases either, to my knowledge.
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CantSleep
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Re: WolfenDoom Redux

Post by CantSleep »

MaxRideWizardLord wrote:huh... nice concept, but it still lacks the weapons of SNES version tho.
Thanks. The SNES weapons never were in the original levels. They were only available on Mac and Second Encounter map packs.
theroguemonk
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Re: WolfenDoom Redux

Post by theroguemonk »

i get strange doom textures instead of wolfenstein textures what am i doing wrong?
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CantSleep
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Re: WolfenDoom Redux

Post by CantSleep »

theroguemonk wrote:i get strange doom textures instead of wolfenstein textures what am i doing wrong?
Tell me your current IWAD? Maybe the addons you are using? Some more details? Can't make out a single issue until I get more information!
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CantSleep
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Re: WolfenDoom Redux

Post by CantSleep »

Here's a quick update. Me and ZikShadow are hunting down mandatory secrets on Mission Packs and overhauling the maps. The levels should be less frustrating to pass. Along that are a couple of other fixes and changes. Stay tuned for this update!

Check out this gameplay footage by ZikShadow!
Caleb26
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Re: WolfenDoom Redux

Post by Caleb26 »

Why are you changing original SOD and SOD Mission Packs ost to Wolf3d Mac and 3DO ost? There are only few tracks in MAC and 3DO versions and they get very repetitive after a short period of time.
theroguemonk
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Re: WolfenDoom Redux

Post by theroguemonk »

i thin k i just used iwad doom 2 or doom 1
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ZikShadow
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Re: WolfenDoom Redux

Post by ZikShadow »

Caleb26 wrote:Why are you changing original SOD and SOD Mission Packs ost to Wolf3d Mac and 3DO ost? There are only few tracks in MAC and 3DO versions and they get very repetitive after a short period of time.
Don't worry, I was just playing my music playlist in the background, the Wolf 3DO tracks included. The music tracks are still the same old ones.
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CantSleep
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Re: WolfenDoom Redux

Post by CantSleep »

Caleb26 wrote:Why are you changing original SOD and SOD Mission Packs ost to Wolf3d Mac and 3DO ost? There are only few tracks in MAC and 3DO versions and they get very repetitive after a short period of time.
ZikShadow wrote:Don't worry, I was just playing my music playlist in the background, the Wolf 3DO tracks included. The music tracks are still the same old ones.
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CantSleep
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Re: WolfenDoom Redux - Mission Packs Improved!

Post by CantSleep »

Mission Packs updated
  • Added a fanfare upon getting the Gatling Gun and the Spear of Destiny
  • Added widescreen title screen
  • Added footstep sounds for Devil Incarnate
  • Added Evil Incarnate remix by silentzora
  • Added the Spear of Destiny
  • Improved level design
  • Fixed treasure icon on fullscreen HUD
  • Fixed muzzleflash not showing on the Luger
  • Reverted unique treasure sprites
cs89
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Re: WolfenDoom Redux - Mission Packs Improved!

Post by cs89 »

I'm very glad I see another revision of the Wolfenstein 3D (and Spear of Destiny) missions. :)
I have spent so much time with Wolf 3D and Doom 1-2 games on my childhood and teenage age.
I will start to play the maps with a bit detailed environment when I have done the usual work routine.
I like Wolf 3D as much as the first Doom game(s). :)
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CantSleep
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Re: WolfenDoom Redux

Post by CantSleep »

Spear of Destiny updated
  • Added widescreen title screen
  • Added a fanfare upon getting the Gatling Gun and the Spear of Destiny
  • Added footstep sounds for the Angel of Death
  • Added Evil Incarnate remix by silentzora
  • Added the Spear of Destiny
  • Improved level design
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Captain J
 
 
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Re: WolfenDoom Redux

Post by Captain J »

Totally awesome and retrospective TC! And it's in whole package, and i love it! I see a few of neat geometric changes in some maps and it makes them so much lively. The Nazis' damage output is not too much punishing, and i now can say a goodbye to those turquoise colors for overall metal textures that bothered me too much.
Spoiler: But... I really have to give you some feedback.
Thanks a ton for good stuff there. I definitely enjoyed the whole series.
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