+POISONDAMAGE
Moderator: GZDoom Developers
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Cutmanmike
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+POISONDAMAGE
A flag which poisons foes, as does hexen's poison mushrooms and such?
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Talonos
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Graf Zahl
- Lead GZDoom+Raze Developer

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Poison damage is a hard coded property.
The mushroom clouds contain a lot of special coding to work so there is no real chance of making this available.
If you want a poisoning projectile, inherit from CStaffMissile. That one has poison damage. But keep in mind that poison damage from projectiles only affects players, not monsters
The mushroom clouds contain a lot of special coding to work so there is no real chance of making this available.
If you want a poisoning projectile, inherit from CStaffMissile. That one has poison damage. But keep in mind that poison damage from projectiles only affects players, not monsters
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Cutmanmike
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kgsws
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ant1991331
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speaking of 'clouds'Graf Zahl wrote:......mushroom clouds contain a.....
how do i make a thing that rises instead of floating? (like a bullet puff)
and is there a codepointer for this? because i made a 'projectile type bullet instead of instant hits' and they dont rise when they hit (because they turn into puffs when they die).
Code: Select all
E.G.
states
{
Spawn:
TNT1 A -1
Loop
Death:
PUFF A 5 Bright
PUFF BCD 5
Stop
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Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
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ant1991331
- Posts: 598
- Joined: Fri Jun 24, 2005 3:19 am
- Location: Makin tracks with jetboots