Judgment Doom - A Terminator Mod (for now)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
willkuer
Posts: 267
Joined: Sat Jul 09, 2016 2:09 pm
Location: Austria

Judgment Doom - A Terminator Mod (for now)

Post by willkuer »

Update - Better late than never...

Latest alpha (see page 3):

https://www.mediafire.com/file/eroj9qjd ... 4.pk3/file

First very rough alpha for download here:
Spoiler:
Alpha 0.1
Spoiler:
Tip: Play it with Synthdoom, try it with TargetSpy. Test it on Kinsie's modder's test map. Have fun! :)

README:
Spoiler:


Old videos:
Spoiler:
Original post:
Spoiler:
Happy quarantine! Stay safe!
I'll be back!
Last edited by willkuer on Sun Jan 23, 2022 4:45 am, edited 12 times in total.
theroguemonk
Posts: 152
Joined: Tue Nov 05, 2019 4:58 am
Graphics Processor: nVidia (Modern GZDoom)
Contact:

Re: Judgment Doom - A Terminator Mod (for now)

Post by theroguemonk »

there was a terminator mod with robot monsters that would be awesome
User avatar
Whoah
Posts: 306
Joined: Thu Apr 13, 2017 10:04 am
Location: Dryer lint trap
Contact:

Re: Judgment Doom - A Terminator Mod (for now)

Post by Whoah »

Dude that is one sexy ass HUD! Looking forward to seeing where you take this!
Artman2004
Posts: 196
Joined: Sat Aug 31, 2019 11:59 pm

Re: Judgment Doom - A Terminator Mod (for now)

Post by Artman2004 »

Badass!
User avatar
Cherno
Posts: 1311
Joined: Tue Dec 06, 2016 11:25 am

Re: Judgment Doom - A Terminator Mod (for now)

Post by Cherno »

Looking good so far :) I'd like to have the option to have the random data on the upper left change constantly, like in the movie.
User avatar
EddieMann
Posts: 524
Joined: Sun May 18, 2014 7:25 pm
Location: Arizona

Re: Judgment Doom - A Terminator Mod (for now)

Post by EddieMann »

Don't forget to merge some T-1000 weaponry to replace the chainsaw and maybe some other weapons!
User avatar
Lagi
Posts: 677
Joined: Sat Jun 23, 2018 12:51 pm
Location: Thou shalt alter thy beliefs with new evidence

Re: Judgment Doom - A Terminator Mod (for now)

Post by Lagi »

this have to be TC

I cannot imagine not playing this on destroyed city mapsa - like in old skynet fps

T-800 could have a mission to infiltrate the resistance. And start of mission would be walking around as far as possible. Because you look like human. Find access through security, or get to the car that take you to another base. And then start killing everyone over there. You could be compromise by the dogs, or by high rank officer who can see you are machine.

or a mission when you start as part of resistance mission team and fight against skynet, but if you HP drop to low, then your metal endoskeleton is exposed - and your disguise fail as well.
User avatar
sotenga
Posts: 28
Joined: Sun Jul 25, 2010 11:12 pm

Re: Judgment Doom - A Terminator Mod (for now)

Post by sotenga »

Oh, shit! I can see this going perfectly with Rampancy. :D I await to see where this goes!
User avatar
PulseRifleFun
Posts: 27
Joined: Tue May 30, 2017 7:53 am
Location: Fighting evil

Re: Judgment Doom - A Terminator Mod (for now)

Post by PulseRifleFun »

AWESOME! I really want to play this! :D
User avatar
BradmanX
Posts: 142
Joined: Fri Nov 23, 2012 2:45 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Judgment Doom - A Terminator Mod (for now)

Post by BradmanX »

Looks fun, can't wait for a release :D
theroguemonk
Posts: 152
Joined: Tue Nov 05, 2019 4:58 am
Graphics Processor: nVidia (Modern GZDoom)
Contact:

Re: Judgment Doom - A Terminator Mod (for now)

Post by theroguemonk »

i can help you with sprites message me
User avatar
JMP-Jack
Posts: 34
Joined: Sun Jun 10, 2018 7:56 am
Contact:

Re: Judgment Doom - A Terminator Mod (for now)

Post by JMP-Jack »

Wow! This mod is perfect for a gzdoom version of future shock/skynet
User avatar
Dr_Cosmobyte
Posts: 2759
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: Judgment Doom - A Terminator Mod (for now)

Post by Dr_Cosmobyte »

You finally announced it! Damn i was anxious to play it since the very first time!

=)
User avatar
Meyers07
Posts: 12
Joined: Wed Dec 18, 2019 5:00 am

Re: Judgment Doom - A Terminator Mod (for now)

Post by Meyers07 »

Really can't wait.
Also, an optional green or amber vision mode would be nice for those who can't stand red, or at least option to reduce the hue so it can still make dark visible but not eyestraining
And because the vision is integrated, night amplification visor in game can be replaced by ammo backpack or megasphere if possible.
User avatar
AstartesCitizen
Posts: 49
Joined: Tue Mar 10, 2020 8:43 am
Graphics Processor: Intel (Legacy GZDoom)
Location: The Phalanx

Re: Judgment Doom - A Terminator Mod (for now)

Post by AstartesCitizen »

Yes!! Waiting for the release!
Post Reply

Return to “Gameplay Mods”