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Can you maybe also do that for "DOOM" and "DOOM II", without any other text (for old-fashioned doom.wad/doom2.wad users)?
*EDIT*
Did it by myself, works for Doom and Doom II (through lump filtering). I used oscillate in ANIMDEFS, so half of the code could be removed safely. Enjoy!
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NightFright wrote:Can you maybe also do that for "DOOM" and "DOOM II", without any other text (for old-fashioned doom.wad/doom2.wad users)?
*EDIT*
Did it by myself, works for Doom and Doom II (through lump filtering). I used oscillate in ANIMDEFS, so half of the code could be removed safely. Enjoy!
Huh, I already had a bunch made like that over the years, but for some reason never thought to filter them. Good thinking! And I'm glad to see people are enjoying something I made
NightFright wrote:One feature request: The whole thing using the original Doom palette, i.e. the same fading effect, but with the same colors as in the unedited M_DOOM.
I already have something similar, give me some time and I can get that ready!
ShockwaveS08 wrote:[...] Now part of my LZDoom autoload, and it doesn't interfere with other mods' menu pics either.
Is that a special feature of LZDoom? Because in GZDoom, I tried with Plutonia and Memento Mori. Regardless in which autoload section I put this, animdefs is overriding any custom m_doom graphics and replaces it (with Doom II in this case).
Sorry I'm so late, internet outage. Did you want the entire thing STRICTLY in the doom palette? It'll completely ruin the animation part of it, making super unsmooth. Everything will still have it's correct palette colors except for the blue part during the animation, which would be truecolor.
Well, if the effect is lost without truecolor, it would be kinda counterproductive, I guess. If the colors still look like in the original, it'd be enough. There's only so much you can do when being restricted by the 256 colors limitation.
NightFright wrote:Well, if the effect is lost without truecolor, it would be kinda counterproductive, I guess. If the colors still look like in the original, it'd be enough. There's only so much you can do when being restricted by the 256 colors limitation.
Classic version is complete, I'll be updating the OP soon with more gifs of each M_DOOM, and an updated version of vivid version.
*EDIT*
File removed, OP updated!
Last edited by PandaDoomer on Mon Feb 17, 2020 2:05 am, edited 1 time in total.