i_soundinbackground

Moderator: Raze Developers

Gez
 
 
Posts: 17654
Joined: Fri Jul 06, 2007 3:22 pm

i_soundinbackground

Post by Gez »

The CVAR exists, but doesn't seem to have an effect: alt-tabbing doesn't stop the music playback, regardless of CVAR value. Tested in Duke3D.
User avatar
sinisterseed
Posts: 1278
Joined: Tue Nov 05, 2019 6:48 am
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support

Re: i_soundinbackground

Post by sinisterseed »

Tested this out in Blood and SW as well, and it doesn't have any effect there either.

This appears to be game independent. Funny that the CVAR is actually set to "False" by default.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 48041
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: i_soundinbackground

Post by Graf Zahl »

The code in ZDoom to handle this is not compatible with Raze, there's a few more issues with putting it in the background.

Return to “Closed Feature Suggestions”