- Using Windows 10
- 2 monitors with "extend" setting
- Monitor #2 is set to be main display
When starting Raze, it will start on Monitor #1 each time until I disable it.
I was testing Duke3D when encountering this.
[0.4.0] "Main display" ignored in multi-monitor setup
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
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- Lead GZDoom+Raze Developer
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Re: [0.4.0] "Main display" ignored in multi-monitor setup
This is a known issue with Windows's OpenGL implementation. You can set the preferred monitor by altering the vid_adapter CVAR in the console.
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Re: [0.4.0] "Main display" ignored in multi-monitor setup
While I believe that, this doesn't happen in regular Eduke32, IMO that's not a reasonable response.
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Re: [0.4.0] "Main display" ignored in multi-monitor setup
Could this example code from Raymond Chen be of any help with this, or can this not be used in an OpenGL context?
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Re: [0.4.0] "Main display" ignored in multi-monitor setup
Fixed in GZDoom's backend. Will come to Raze soon 
