[Fixed] 4.3.3 "Moving Floor" and Platforms SNDSEQ

Bugs that have been investigated and resolved somehow.

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4.3.3 "Moving Floor" and Platforms SNDSEQ

Postby Enjay » Mon Jan 27, 2020 1:34 pm

If you have a platform (i.e. a floor that lowers then raises) and you give it the "Moving Floor" sound, it uses one sound sequence when lowering and another one when raising.



I think it uses
Code: Select allExpand view
:Floor
   playrepeat   plats/pt1_mid
   stopsound   plats/pt1_stop
end

on the way down and
Code: Select allExpand view
:Platform
   playuntildone   plats/pt1_strt
   stopsound   plats/pt1_stop
end

on the way up.
Attachments
plat01.zip
(954 Bytes) Downloaded 16 times
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Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: 4.3.3 "Moving Floor" and Platforms SNDSEQ

Postby Graf Zahl » Mon Jan 27, 2020 1:48 pm

How do you find possibly 20 year old bugs...?
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Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
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Re: 4.3.3 "Moving Floor" and Platforms SNDSEQ

Postby Enjay » Mon Jan 27, 2020 2:06 pm

:biggrin:

It was as a result of investigating the problems that the guest poster was having in this thread: viewtopic.php?f=123&t=67052&p=1133897
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Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: 4.3.3 "Moving Floor" and Platforms SNDSEQ

Postby _mental_ » Fri Jan 31, 2020 5:24 am

Fixed in c58e98c.
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