[v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
-
- Posts: 10773
- Joined: Sun Jul 20, 2003 12:15 pm
[v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution
--==ZEN DYNAMICS==--
--A 7-level Mini-TC for ZDoom.--
Final version released to /idgames archive!, Get it here!
Well, it's been a while since I've released something, hasn't it? So now, I've decided to come out of nowhere and surprise everyone with a monster of a wad: Zen Dynamics.
Zen is a 7-level partial conversion with 10 new weapons, new monsters, new music, and some insanely awesome boss fights. However, the main highlight of this wad is definately the weapons. Why? Well, let's just say that EDGE 1.29 has had its butt kicked, quite majorly I might add.
UPDATE: Zen now runs flawlessly on the latest official release of ZDoom, 2.1.0 and later. GZDoom also works as well, here, although a few tiny problems exist.
Anyway, I'll upload this to the /idgames archive eventually, but for now I'm releasing it here as sort of a "public beta", so if anyone here finds any problems, please tell me so I can fix them before it's too late!
NEW FEATURES TO VERSION 2.0:
- A STORYLINE!
- Kickass new intro map, with storyline and everything.
- A new look to Map03, with better music and such.
- New secret map! See if you can find it, hehe...
- New secret weapon! It's bloody dangerous!
- Various bugfixes, including the dreaded End-Boss disappearing bug!
- Terrain splashes, new sound effects, and various things.
- Updated the .TXT file with a small FAQ, in case you get stuck in the wad.
- Music volume on some maps adjusted For Great Justice�.
EVEN MORE NEW STUFF IN 2.5:
- An objective system, which hopefully makes some maps clearer.
- Upgraded weapons! Altfires Galore, smoke effects, and raise/lower animations.
- Two brand-new weapons, the ChaosZero SMG and Ego Smasher shotgun!
- Tons of upgrades to existing maps... improved visuals, hidden areas, and all that good stuff!
- A slight bit of gameplay tweaking. The gameplay is more fair, while still remaining difficult at times.
- A rather large secret area that I hope you don't miss out on.
- And much, much more, as always. P
KNOWN PROBLEMS:
- There is one minor HOM on MAP04, but it's due to the unstable nature of Zdoom's portals, so it's completely unfixable. Just ignore it. It's so small that you probably won't notice it anyway.
- The intro pretty much requires you to run a resolution of 800x600 or higher for the text screens to display properly. Anything lower, and the text will be nearly impossible to see. However, this is completely intentional due to the way I made the intro, so you'll just have to deal with it, I guess.
Please post questions, comments, or whatever here!
--A 7-level Mini-TC for ZDoom.--
Final version released to /idgames archive!, Get it here!
Well, it's been a while since I've released something, hasn't it? So now, I've decided to come out of nowhere and surprise everyone with a monster of a wad: Zen Dynamics.
Zen is a 7-level partial conversion with 10 new weapons, new monsters, new music, and some insanely awesome boss fights. However, the main highlight of this wad is definately the weapons. Why? Well, let's just say that EDGE 1.29 has had its butt kicked, quite majorly I might add.
UPDATE: Zen now runs flawlessly on the latest official release of ZDoom, 2.1.0 and later. GZDoom also works as well, here, although a few tiny problems exist.
Anyway, I'll upload this to the /idgames archive eventually, but for now I'm releasing it here as sort of a "public beta", so if anyone here finds any problems, please tell me so I can fix them before it's too late!
NEW FEATURES TO VERSION 2.0:
- A STORYLINE!
- Kickass new intro map, with storyline and everything.
- A new look to Map03, with better music and such.
- New secret map! See if you can find it, hehe...
- New secret weapon! It's bloody dangerous!
- Various bugfixes, including the dreaded End-Boss disappearing bug!
- Terrain splashes, new sound effects, and various things.
- Updated the .TXT file with a small FAQ, in case you get stuck in the wad.
- Music volume on some maps adjusted For Great Justice�.
EVEN MORE NEW STUFF IN 2.5:
- An objective system, which hopefully makes some maps clearer.
- Upgraded weapons! Altfires Galore, smoke effects, and raise/lower animations.
- Two brand-new weapons, the ChaosZero SMG and Ego Smasher shotgun!
- Tons of upgrades to existing maps... improved visuals, hidden areas, and all that good stuff!
- A slight bit of gameplay tweaking. The gameplay is more fair, while still remaining difficult at times.
- A rather large secret area that I hope you don't miss out on.
- And much, much more, as always. P
KNOWN PROBLEMS:
- There is one minor HOM on MAP04, but it's due to the unstable nature of Zdoom's portals, so it's completely unfixable. Just ignore it. It's so small that you probably won't notice it anyway.
- The intro pretty much requires you to run a resolution of 800x600 or higher for the text screens to display properly. Anything lower, and the text will be nearly impossible to see. However, this is completely intentional due to the way I made the intro, so you'll just have to deal with it, I guess.
Please post questions, comments, or whatever here!
Last edited by Xaser on Mon Nov 20, 2006 4:53 pm, edited 20 times in total.
-
- Posts: 2664
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
-
- Posts: 3821
- Joined: Sun Aug 24, 2003 5:42 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Why doesn't the Viper Magnum fire? I have ammo for it...
EDIT: Okay, aside from the machete, none of the weapons will fire. I don't know why.
EDIT EDIT: Okay, apparently I forgot to check the controls...make this a little more obvious.
EDIT: Okay, aside from the machete, none of the weapons will fire. I don't know why.
EDIT EDIT: Okay, apparently I forgot to check the controls...make this a little more obvious.
Last edited by wildweasel on Sat Jun 25, 2005 8:31 pm, edited 1 time in total.
-
- Posts: 3821
- Joined: Sun Aug 24, 2003 5:42 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
-
- Posts: 72
- Joined: Sat Jul 17, 2004 7:00 pm
-
- Posts: 2664
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
-
- Posts: 2664
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
-
- Posts: 2664
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
-
- Posts: 2697
- Joined: Thu Aug 26, 2004 1:23 pm
Well, I ahve this wad working fine with the oldest version that I have (April 7). Only bug in this version is that after reloading once, the gun doesn't spend any ammo and therefore never needs reloading.
Awesome boss end level. I bow at your feet
EDIT: If anyone wants, I will zip this version and post it up here.
Awesome boss end level. I bow at your feet
EDIT: If anyone wants, I will zip this version and post it up here.