VOXEL models. And Can they be Scaled?

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::Bloodfury::
Posts: 332
Joined: Mon Aug 01, 2011 7:39 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

VOXEL models. And Can they be Scaled?

Post by ::Bloodfury:: »

Hi!

As the title says. Can this be done and if so, how?
As seen in Ion Maiden(Fury). They clearly are scaled down
Voxel models to look smoother and more detailed. But still maintaining
the pixelated look.
DoomeDx
Posts: 23
Joined: Sun Dec 31, 2017 7:45 am

Re: VOXEL models. And Can they be Scaled?

Post by DoomeDx »

Yes you can! Both through DECORATE and VOXELDEF :)

VOXELDEF:

Code: Select all

CLIPA="voxels/CLIP.kvx" {
	Scale = 0.65
}
Or by using the SCALE function in DECORATE.

DECORATE

Code: Select all

ACTOR OMINOUS_CLIP: AMMO
{
	//$Category OminousPickups
	+DoomBounce
	speed 2
	Scale 0.35
	Gravity 0.46
	Inventory.PickupSound "CBOXPKUP"
	Inventory.Amount 20
    Inventory.MaxAmount 24
	Inventory.Icon "CLIPA0"
}
User avatar
::Bloodfury::
Posts: 332
Joined: Mon Aug 01, 2011 7:39 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

Re: VOXEL models. And Can they be Scaled?

Post by ::Bloodfury:: »

Thank you so much! :)

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