Hi!
As the title says. Can this be done and if so, how?
As seen in Ion Maiden(Fury). They clearly are scaled down
Voxel models to look smoother and more detailed. But still maintaining
the pixelated look.
VOXEL models. And Can they be Scaled?
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- Posts: 332
- Joined: Mon Aug 01, 2011 7:39 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Finland
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- Posts: 23
- Joined: Sun Dec 31, 2017 7:45 am
Re: VOXEL models. And Can they be Scaled?
Yes you can! Both through DECORATE and VOXELDEF 
VOXELDEF:
Or by using the SCALE function in DECORATE.
DECORATE

VOXELDEF:
Code: Select all
CLIPA="voxels/CLIP.kvx" {
Scale = 0.65
}
DECORATE
Code: Select all
ACTOR OMINOUS_CLIP: AMMO
{
//$Category OminousPickups
+DoomBounce
speed 2
Scale 0.35
Gravity 0.46
Inventory.PickupSound "CBOXPKUP"
Inventory.Amount 20
Inventory.MaxAmount 24
Inventory.Icon "CLIPA0"
}
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- Posts: 332
- Joined: Mon Aug 01, 2011 7:39 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Finland
Re: VOXEL models. And Can they be Scaled?
Thank you so much! 
