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Synchronize invisible polyobject rotation with 3d model

Posted: Thu Dec 05, 2019 8:08 am
by mty


As you can see I have polyobjects rotating with crush and some 3d model blades. The polyobjects are meant to be transparent.

But whenever I touch a polyobject, it gets slowed down, losing sync with the 3d model.

AFAIK I cannot get a polyobjects angle. Nor can I set a polyobjects absolute angle. Also I cannot just use the 3d model because an actor's collision box is defined by radius.

Any idea what I could do?