Synchronize invisible polyobject rotation with 3d model
Posted: Thu Dec 05, 2019 8:08 am
As you can see I have polyobjects rotating with crush and some 3d model blades. The polyobjects are meant to be transparent.
But whenever I touch a polyobject, it gets slowed down, losing sync with the 3d model.
AFAIK I cannot get a polyobjects angle. Nor can I set a polyobjects absolute angle. Also I cannot just use the 3d model because an actor's collision box is defined by radius.
Any idea what I could do?