[Fixed] Minor typos to fix in GZDoom's Lights PK3 file

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Minor typos to fix in GZDoom's Lights PK3 file

Postby Hexereticdoom » Sat Nov 30, 2019 4:01 pm

Hello, recently I have made some in-game tests and detected some minor -but slightly annoying- misprints in GZDoom's internal light definitions file, that make some object lights not working correctly, here they are some of them:

Code: Select allExpand view
// Beta Plasma 2
...

flickerlight PLASMA1_X1 <=== (This should be PLASMA2_X1)
{
    color 0.9 0.2 0.2
    size 96
    secondarySize 108
    chance 0.4
   attenuate 1
}

flickerlight PLASMA1_X2 <=== (This should be PLASMA2_X2)
{
    color 0.6 0.2 0.2
    size 120
    secondarySize 132
    chance 0.4
   attenuate 1
}

flickerlight PLASMA1_X3 <=== (This should be PLASMA2_X3)
{
    color 0.2 0.0 0.0
    size 12
    secondarySize 24
    chance 0.4
   attenuate 1
}

...

Code: Select allExpand view
// BFG
...

flickerlight BFGBALL_X4
{
    color 0.4 0.7 0.4
    size 84
    secondarySize 96
    chance 0.3
   attenuate 1
   attenuate 1 <=== (Remove this duplicate property)
}

...

I'll keep posting here in case I discover any more. Thanks for your attention! 8-)
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Hexereticdoom
Don't make me angry or I'll bite you! Heheheee...
 
Joined: 08 Aug 2013
Location: Spain

Re: Minor typos to fix in GZDoom's Lights PK3 file

Postby _mental_ » Sun Dec 01, 2019 4:38 am

Fixed in 5b452b5.
_mental_
 
 
 
Joined: 07 Aug 2011


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