Corridor 7 Animations
Moderators: GZDoom Developers, Raze Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
-
- Posts: 207
- Joined: Thu Oct 24, 2013 9:04 pm
- Preferred Pronouns: They/Them
Corridor 7 Animations
I've recently been attempting to extract the resources (sprites, textures, etc) from Corridor 7, due to finding no other useable/unmodified asset rips of it, however while I'm able to get the sprites/walls from the graphics file, I'm unable to find the associated animations for them, no matter how hard I look. In Slade, the files just appear to be static images, presumably of the first frame of the actual animation. How exactly would I extract the rest of the frames?
-
- Posts: 766
- Joined: Sat Jan 30, 2010 7:02 pm
Re: Corridor 7 Animations
Corridor 7 used a technique called color cycling; rather than using multiple images for some of the animated effects, it updated the color table in the palette to create an impression of flowing/pulsing elements. To turn these into something ZDoom-friendly you would have to know which segments of the palette should cycle, and use that knowledge to re-create the effect yourself.