What is Doom Exp?
- Doom Exp has tons of adjustable settings to customize the gameplay to your personal preference.
The gameplay mod focuses on high mobility, arcade style gameplay and mainly just be a lot of fun.
Gain experience by destroying everything that crosses your path.
The experience is then utilized as currency to buy upgrades.
Upgrade your character and become a blade wielding, dash attacking, super stomping, gun crazed maniac.
But don't get too cocky because that's when you will encounter some of the mini bosses, or even a super boss.
Important
GZDoom 4.6.1 will cause your game to crash to console when requesting the store, initiating slow motion or picking up a time freeze.
Due to the developers choice of getting rid of calling console commands from outside the menu.
It is recommended to use GZDoom 4.6 which you can grab from here. Download
Weapons, Monsters & More:
Spoiler:Voxels:
Weapons
Custom Monsters
- Every weapon has an alt fire upgrade and secondary alt fire upgrade. Weapon functions have been reworked and additional weapons added for later upgrades (Flamethrower, Crucible sword).
Chainsaw uses fuel and can alt attack monsters to get extra loot. Also it's on fire.
The Shotgun and SSG can get a hook upgrade which will allow you to pull smaller enemies towards yourself. Lager ones will pull yourself towards them.
Melee quick attack arm blade. Combined with Berserk, this attack can do some serious damage and also has a high chance of getting special bonus kills on most of the lower tier monsters.
The Crucible Sword is a close range weapon with a attack that pretty much kills anything near it. You have a total of 3 swings before it goes into a cool-down state. It's alt attack is a block state that reflects enemies projectiles
Monster replacer with random chance of replacing certain monsters. Monster management options in Doom Exp settings.
Difficulties
- Mortally Challenged - Pretty much "I'm too young to die"
Rip and Tear - UV, Monsters have slightly more HP, Ammo pickup amount slightly reduced
Hardcore Mode - Spawns multiplayer enemies. Monsters are slightly more aggressive, do more damage and have more health.
The Doom Slayer - Fast Monsters, do double the damage, are more aggressive.
Completionist & random Boss drop lootboxes. 3 types of loot:
Extra Life
- -Good (Will spew out a random selection of items + additional XP)
-Bad (Is filled with monsters + additional XP)
-Poop (Well, it has poop inside, a little bit of ammo + additional XP)
You'll be able to have this option turned on or off. You can also set the kill amount for when the player earns an
extra life (100, 250 or 500). As long as the player has an extra life, you will enter into a death state when killed
but dramatically resurrect again, causing a radial explosion to clear the path when being surrounded by hordes
of monsters.
Spoiler:How to play Doom Exp:
Voxels
The existing sprites for the orb pickup, power node container and loot boxes, have been converted into full 3D
voxel models. Embrace the oooooh and aaaaaaah looking models since they are pretty rad.
Spoiler:Recent Trailer:
The Doom Exp - Getting Started video, will go through the Doom Exp Settings you should setup before starting to play.
I'm sure there are a few things I missed and this video does NOT go into weapon and monster specifics.
The Doom Exp - Store Upgrades video, will go through the items you can purchase through the store.
There were a few things I wish I would of gone into more detail. But this will have to do for now.
Spoiler:Changelog History:
Spoiler:Credits:
Changelog v2.5.1 :
Changelog v2.5 :
- - Minor bug fix where crucible altfire overlay would share the same ID with the Archon of Hell counter.
- After performing an extreme glory kill on Hell Knights and Barons, their legs remain and fall over.
- Small flash effect added to some of the glory kills.
- Shoulder cannon grenade can not be eaten by cacodemons and painelementals anymore.
- Fixed bug where shotgun grenade spams multiple explosions on impact.
- Added Revenant decapitation glory kill.
- Fixed timer for sprite power up pickups.
- Power up pickups now do the eyes reflection on pickup (Custom Overlays must be set to On).
- Alternate death for Mancubus added for kick and punch glory kills.
- Baron can gib when killed with high power.
- Arachnotron death for kick and punch glory kills slightly changed.
- Stores now require tokens for the request.
- Store token rewarded every 3rd map and can also be found in levels and lootboxes.
- Lootboxes can now be opened with keys for better loot. Destroying them loweres chances of good loot.
- When you lose an extra life your kill count score gets reset.
- HyperFragon25 low ammo sound added.
- Big monsters have a small chance of dropping lootbox keys and store tokens.
- Fixed bug - Infinite AltFire on Chaingun.
- 50% chance for lootbox keys to spawn alongside normal keys.
- Phoenix dash attack upgrade added.
- Stomp Attack renamed to Smash Attack.
- Glacier smash attack upgrade added.
- Big performance boost. Monsters no longer run looping status check scripts.
- Dash attack and Slide attack don't speed up anymore when getting the double firing speed power up.
- Ammo/Weapon/PowerUp boxes removed from store. You can buy lootboxes now for 5k XP.
- Removed buy random loot feature.
- Fire Grapple Hook will now randomly play Scorpion's "Get Over Here!" sound.
- Dual Pistol select sound added by HyperFragon25.
- SlowMo ready sound added by HyperFragon25.
- Option added to limit store tokens to 5.
- Sell lootbox keys/Extra life/Store tokens option added to stores.
- You can now use the meat hook key to switch ammo types for Cryobow & Rocketlauncher.
- Added upgrade checklist.
- Glory kills sped up.
- Swallowed SG grenade explosions have an area stun effect on other monsters.
- Added a fade out to the edges on the scope image, since some people seem to have a weird resolution setting that doesn't set it to 16:9 even though the image is 16:9 format.
- Glory points can now be earned with chainsaw alt kills.
- Pistol Start upgrades added to store.
- Fixed missing A_BossDeath in special Death sequences for the Baron of Hell.
- Fixed bug not being able to slide after extra life.
- Fixed! Kill count problem with monster swallowing SG grenades.
- Overlord lost soul attack changed to a shockwave attack.
- Power node containers will always give you 4+ PN now.
- Buy Menu visual clarity slightly improved.
Changelog v2.4.2 :
- - Pistol start exits reset health back to 100.
- Archvile buffed. More HP and an alternate attack added.
- No Ammo/Health spawns option added. (Disables Healthbonus, Armorbonus, Medikit, Stimpack and all ammo types spawns)
- Bug fixed with ammo drops from poop not giving ammo.
- No Ammo/Health spawns option "On", also reduces weapon drop chance for monsters.
- All rocket types and BFG projectile spawn floor decals when impacting on floors.
- Chainsaw goes into normal (non fire) mode when you run out of fuel.
- Chainsaw drains fuel slightly faster on use.
- Crosshair bug fix on Rocketlauncher.
- Combo and domination rewards added.
- Extra Life deaths punishments added (-5 Power Nodes and -5k XP)
- Dismembered arachnotron head moves around on floor.
- Dismenbered pinky head is shootable now and does a animation similar to the barons head.
- Made Doom Exp compatible with the gearbox mini mod. GZDoom 4.5 required
- Killer Instinct announcer added.
- Massacre added for killing lots of monsters at once.
- TimeFreeze power up now initiates creepy FEAR ambiance when active.
- Improved visibility on bright backgrounds for the ability icons and power node icon.
- Hud icons (except rank and PN + XP) no longer get displayed on the map screen.
- Rewards are now logged in console so players can read them after they disappear from Hud.
- Not being able to die with extra life mode disabled fixed.
- Resurrect blast spawns floor decal now.
- You no longer get extra life award messages when extra life mode is disabled.
- HyperFragon25 announcer added to the announcer selections.
- Pistol start enabled takes away all armor on next map.
- Baron of Hell jump attack added.
- Pistol starts enabled will give the player a chainsaw with 50 fuel on start.
- HyperFragon25 announcer pack updated.
- Marauder additional death sprite added.
- Fists can no longer be dropped.
- Chaingun pulse rounds primary consumes 2 bullets per shot and does more damage.
- BFG now has it's own ammo type.
- BFG ammo has a rare chance to replace a cell pack.
- Completionist lootboxes have a higher chance of dropping BFG ammo.
- Fuel orb added.
- BFG or Fuel orb drop chance added to the store.
- Buy BFG core added to store.
- Increase ammo capacity adds +1 to the BFG capacity.
- Ranks go up to 60 now with new icons.
- Cleaned up some spaghetti code.
- XP and PN overlays on top of store screen.
- Dash indicator can be disabled in Exp Hud Settings.
- Marauder's long distance dash attack now does a flying kick.
- Punch wall effects added.
- Auto Shotgun selection added to option menu.
- Buy menu reopens after purchasing something from the store.
- Hardcore Mode difficulty added (Only works on GZDoom 4.5 or newer).
- Fixed recharge sound for blade wave with glorypoints.
- Overlord spawns lost souls instead of those annoying exploding entities.
- Cleaned up the monster death script handler. From 1000 lines of code to only 400 with the same effect.
- Hardcore mode makes monsters do 50% more damage now.
- Ability indicator On/Off switch added to Doom Exp HUD Settings.
- Fullscreen HUD Health and Ammo indicators display above 999 now.
- Polished argent blade sprite and brightmaps.
- Lowered scale on berserk indicator and moved slightly.
- Summoned stores will set a marker on the automap.
- Ammo capacity and health upgrade menu rearranged.
- Cryobow added.
- Slightly increased chances of medikit spawning lootbox and lootbox containing cryobow.
- Buying weapon box from store can also contain cryobow.
- Healthbonus, Soulsphere and megasphere heal beyond 200 now.
- PyroDemon has no more fire walk effect. PyroDemon and ArchonOfHell now emit embers.
- Scope keybind added.
- Major lag issue fixed with quad damage power up spawning thousands of actors, due to a loop state.
- Death penalties can individually be disabled now. Lose PN or XP on death.
- Buy menu rearranged for better clarity.
- Low Ammo & Health sounds by HF25 added.
- Item bug fixed where Power Node containers would be counted as items.
- Painelemental, Enhanced & -Cacodemons can swallow grenades and blow up.
- Archvile projectile attack and Baron jump attack can be disabled in monster management.
- Crucible mechanic update. You can now hold down fire to swing back the sword and hold it in it's swung back state. Upon release you perform the attack.
- Store randomly emits funny arcade sounds.
- - Pistol start exits reset health back to 100.
- Archvile buffed. More HP and a alternate attack added.
- No Ammo/Health spawns option added. (Disables Healthbonus, Armorbonus, Medikit, Stimpack and all ammo types spawns)
- Bug fixed with ammo drops from poop not giving ammo.
- All rocket types and BFG projectile spawn floor decals when impacting on floors.
- Chainsaw goes into normal (non fire) mode when you run out of fuel.
- Chainsaw drains fuel slightly faster on use.
- Crosshair bug fix on Rocketlauncher.
- Combo and domination rewards added.
- Extra Life deaths punishments added (-5 Power Nodes and -5k XP)
- Dismembered arachnotron head moves around on floor.
- Dismenbered pinky head is shootable now and does a animation similar to the barons head.
- Killer Instinct announcer added.
- Massacre bonus added for killing lots of monsters at once.
- TimeFreeze power up now initiates creepy FEAR ambiance when active.
- Improved visibility on bright backgrounds for the ability icons and power node icon.
- Hud icons (except rank and PN + XP) no longer get displayed on the map screen.
- Rewards are now logged in console so players can read them after they disappear from Hud.
- Not being able to die with extra life mode disabled fixed.
- You no longer get extra life award messages when extra life mode is disabled.
- Resurrect blast spawns floor decal now.
Changelog v2.4.1 :
Changelog v2.4 :
- - New glorykill added (uppercut).
- Death exit bug fixed while having extra lives.
- Added fire resistance to Marauder.
- Bug with low ammo capacity fixed.
- Bug fix option in Doom Exp settings now fixes not being able to jump after death exit.
- Autoaim does not target shootable decorations anymore.
- Added upgrade stores.
- Removed buy menu (now requires you to request a store or find one).
- Store options added to Doom Exp menu.
- Resurrect blast does no more damage and just pushes monsters back.
- Added option to disable glorykills on bosses and mini bosses.
- Slow motion option added (manual or automatic use).
- Glory Kill Points option added ( A limiter point system to use blade waves, floor stomps and dash attacks).
- New HUD indicators added for Blade wave, Dash attack and Floor stomp).
- Crosshair growth for firing weapons added, all except BFG currenntly.
- Chaingun spread changed.
- Plasmarifle projectile angle adjusted to be more centered.
- Floor stomp cooldown added.
- Floor stomp fast recharge buy option added.
- Glory kills are now handled with the Doom Blade quick attack (rebind required to work).
- Chaingun shield no longer deactivates on weapon switching.
- After monsters get staggered and recover from it, they get a portion of health back.
- Marauder FU taunt added.
- Fixed Spidermastermind getting health boost without boost being enabled.
- Added PG-13 mode (disables vulgarities).
- Janitor On/Off option added.
- Floor stomp ground decals added.
- Chaingung spin-up speed increased.
Changelog v2.3 :
- - Glorykill uppercut added.
- Voxel Pickup On/Off option added.
- Voxel models added.
- Extra Life system added.
- Crucible charge value option added.
- Slide kick added.
- Slide kick on/off option added.
- Fire/Frost/Lightning grapple hook added.
- Frost kills make monsters drop extra health orbs.
- Buy Menu rearranged. Added more sub menus.
- AllMap and Infrared are now completely replaced with the power node container.
- Power node containers have random amounts of power nodes inside.
- All new power up sprites by Angel Soul : mytheriadesigns.deviantart.com
- Low ammo capacity option added.
- Dash Attack added.
- Kick and blade glory kills shortened to a single animation.
- Removed a lot Hud icons that don't really give the player important information.
- Stomp Attack upgrade added.
- Mini Bosses now have individual spawn chance settings, except Archons of Hell and Pyro Demons, since they are both a Baron replacement.
- Marauder can't spam shields anymore. First after he fired his shotgun 5 times, he'll be able to use it again.
- Added and changed Marauder See and Look sounds. Taken from the Doom Eternal Marauder in-game dialog.
- Chainsaw fuel recharge upgrade added (5PN + 5K Xp). When reaching 0 fuel it will take 20 seconds before the fuel starts to fuel up again.
- Added new permanent upgrade (100% Armor Absorption).
- Hud icons rearranged (Green is the armor absorb).
- Pooping monsters removed.
- Halloween Special option added to monster management.
Changelog v2.2 :
- - Marauder added.
- A few Hud messages had to be rearranged to avoid overlapping overlays.
- Glory kills now work with GZDoom 4.4.2
- Monster Management Submenu added.
- Haedexebus health and attacks reworked.
- Monsters drop extra loot option added in Monster Managment settings.
- Sin Incarnate now has a new attack that spawns 5 skullcubes which will spawn random monsters.
- Mini boss icons will only show when they are enabled.
- Mini Boss Spawn Chance added.
- Crucible now charges by killing monsters.
- Chaingun Shield can now be activated and you can shoot at the same time.
- Shoulder cannon message display should not confuse anymore.
- Double Rank bug for slaughter maps fixed.
- New BFG impact effect.
- BFG primary fire buffed.
- New effect for ultra sound attack from Blind Pinky.
- Sin Incarnate pain states, make him do a little dance.
- Power Node Giver now has 3 options too (Low, Normal, High)
- Monster Boosting now has a On/Off switch in the Doom Exp Settings.
- Added blind pinky's with special attacks.
- Fixed issue with dog being crazy fast on Doom Slayer difficulty.
- Fixed issue with mug shot disappearing while dog active.
- Fixed Wraiths not having a teleport sound on Doom 1 wads.
- Dog now poops after eating monsters. His droppings sometimes have ammo/power nodes/keys inside.
- Pistol start option added.
- Option added to disable starting Blade posing.
- Added more destructible decorations.
- Fast Doom Blade Waveslash recharge added to buy menu.
- Dual Pistol (armor piercing) camera shake reduced.
- Doom Blade (with berserk) can reflect projectiles when timed correctly.
- Fire Grapple Hook upgrade added.
- Improved Dog behavior. Should not get stuck on top tall geometry anymore.
- New tentacle monster (random chance to replace ceiling decorations or lamps).
- Argent Doom Blade added. Can always reflect projectiles and is easier to do.
- Smoke trails spawning correctly from weapons relative to mouselook / camera pitch.
- Shoulder cannon improved. Faster firing speeds and new grenade mechanic.
- Rewards for mini bosses added.
- XP giver now also effects the pickup xp orbs. Low = 5xp, Normal = 10xp, High = 25xp
- Rank up now includes a fancy Hud animation. Basically DBT's QCDE lootbox effect but edited for Doom Exp.
- Fast Firing speed power up now effects Doom Blade Waveslash. Fast Waveslash recharge upgrade is required however.
- - Pickup magnet upgrade added.
- Doom Blade Wave Slash added.
- Added new monster (Sin Incarnate by Craneo).
- Armor-piercing pistol rounds upgrade added. (shotguns now get the incendiary upgrade)
- Pistol silencer upgrade added.
- Grenade launcher shotgun upgrade added.
- Dragon breath super shotgun upgrade added.
- Chaingun pulse rounds upgrade added.
- Chaingun shield mode upgrade added.
- Rocketlauncher heatseeking rockets upgrade added.
- Rocketlauncher mini nuke upgrade added.
- Plasmarifle argent powered upgrade added.
- Plasmarifle stunbomb upgrade added.
- BFG9000 tracking ball upgrade added.
- Invulnerability power node price increased.
- The Zombiefodder replacement for Zombiemen will now spawn 3 instead of only 1.
- Buy menu rearranged. Sadly there is only so much I can do with MENUDEF scripts.
- Collision problem with some projectiles on lootboxes fixed.
- Increased ammo usage for plasmarifle altfire.
- Fixed Machinegunguy not dropping loot on chainsaw altfire kill.
- Monsters drop armor pickups when taking fire damage.
- Added "Fix Weapon Bug" command in Doom Exp Settings. (Cause I'm too lazy to fix the actual script and it also isn't a very common bug)
- Added particle trails to BFG Ball.
- Fixed decapitation spawn height to match up better.
- Added Tracer On/Off switch to the Doom Exp Settings. (To increase performance for android users)
- Added 'Clean up gore' command in Doom Exp Settings.
- Added Power Node giver Normal/High switch to Doom Exp Settings.
- Completionist now also rewards you with additional XP.
- Flak shield upgrade added. (Reduce explosion damage)
- Asbestos armor added. (Fire resistance)
- New crosshais added for different altfire modes.
Spoiler:
-------------------------------------
-------------------------------------
Doom Exp
-------------------------------------
-------------------------------------
-----------------------------------------------------------------------
Mod Type: Gameplay, Singleplayer Xp Rank/Reward System
Source Port: GZDoom 4.5
Author: Officer D
Build Time : 1st release 1-2 weeks, still going to this date
Final Release : There is always room for improvment
Programs Used: Slade3, Gimp, Audacity, MagicaVoxel, Slab6
Author contacts
----------------------------------------------------
https://discord.gg/jr7yCvY
https://www.moddb.com/members/officer-d
https://www.twitch.tv/officer_d82
http://www.youtube.com/user/OfficerD82
https://www.minds.com/groups/profile/11 ... 081310208/
----------------------------------------------------
Credit goes to the following :
-----------------------------------------------------------------------
Voxels, scripts and sprites that are not listed below are by Officer D
Thanks to all the people on my discord for all the ideas and play testing.
Especially Raven for her feedback and DrDubs for helping with some of the crosshairs,
Angel Soul for his awesome voxel and sprite work and HyperFragon25 for his combo announcer
sounds, Low Health/Ammo sounds and great YouTube playthroughs of Doom Exp.
Title Screen Background - AUTHORS VALENRISRROCK
https://www.deviantart.com/valentrisrrock/
The Doom Slayer Mugshot - AUTHOR Xtor98
https://www.moddb.com/games/doom/addons ... er-mugshot
Universal Glory Kills - AUTHOR Lewisk3 (Redxone)
https://www.youtube.com/watch?v=hQ0Fq6Ea1i4
Shoulder Flamethrower art by karanak (sprite edit by a90doomguy)
https://www.deviantart.com/karanak/gallery/
Doom Blade and Crucible Sword - collaboration of a90doomguy and Officer D
Steve's Flashlight Mod
viewtopic.php?t=59429
Weapon Sway by Nash Muhandes
viewtopic.php?f=46&t=62634
Menu Select Icon taken from Stomper - by Nmn
https://www.moddb.com/games/doom-ii/add ... per-beta1c
Wall jumping taken from Xaser's Parkour mod
https://www.doomworld.com/idgames/combos/xa-parko
(Hud Visor Overlay/ some sounds / some code) from Project MSX - by MagSigmaX
viewtopic.php?t=25836
Title Song - Oats Studios Volume 1 Soundtrack - by Lorne Balfe
https://oatsstudios.com/
Intermission Song - Deadpool 2 - You Can't Stop this Mother F***** - by Tyler Bates
https://www.youtube.com/watch?v=2ghSzgxnkWU
Status Report Big Font - AUTHOR Jimmy / id Software
ZDoom 2012 Big - Jimmy
viewtopic.php?t=33409
belmondo_tracers.pk3 - AUTHOR: (DENIS) BELMONDO - Tracers for hitscan monsters
viewtopic.php?f=37&t=56821
jp_mobility addons - AUTHOR: JPALOMO/JetPlane - Jump Boost, grapple hook, slide, lock-on
viewtopic.php?f=47&t=48546
555ranksystemv1.pk3 - AUTHOR: LOISMUSTDIE555 - Base of the xp rank system
viewtopic.php?f=37&t=49370
Dog Companion - Taken from "Brutal Friends" Companion Mod by Sergeant_Mark_IV
https://www.doomworld.com/forum/topic/9 ... anion-mod/
guncaster.pk3 - AUTHOR: PILLOWBLASTER - Background icon art for indicators
viewtopic.php?t=37066
Slide mechanic was extracted from High Noon Drifter which was originally from the JPmobility mod
AUTHOR: TERMINUSEST13 & JPALOMO
viewtopic.php?t=57098
Brutal Kick was extracted by The Zombie Killer
viewtopic.php?f=3&t=37949#p723055
Dual Pistols taken from Kippykip's wad
Dual Pistol Sprites by JoeyTD
https://www.moddb.com/games/doom-ii/add ... -for-zdoom
Hell Hound
Decorate: Eriance, (Edits by Officer D)
GLDEFs: Ghastly Dragon, Sandypaper (Brightmaps)
Sounds: Monolith, Eriance
Sprites: Monolith, Eriance
Sprite Edit: Eriance, (Edits by Officer D)
Idea Base: Hellstorm Hellhound
Marauder
Decorate: Officer D
GLDEFs: Officer D (Brightmaps)
Sounds: Mryayayify, Officer D
Sprites: Mryayayify, (Edits by Officer D)
Idea Base: Marauder from Doom Eternal
Pyro Demon
Decorate: Maelstrom
GLDEFs: Dreadopp, Sandypaper (Brightmaps)
Sounds: Id Software, Monolith Games
Sprites: Id Software
Sprite Edit: Eriance, Maelstrom
Idea Base: Archon of Hell by Eriance
Haedexebus
Submitted: Ozymandias81
Decorate: DeVloek, Ozymandias81, (Edits by Officer D)
GLDefs: Ozymandias81
Sounds: 3DRealms, FreeRadical Design, Eriance
Sprites: yuraofthehairfan, zrrion the insect, Eriance
Sprite Edit: Ozymandias81
Idea Base: An hellish simple variant Volacubi-like monster for Doom
Aracnorb Queen
Decorate: Yuraofthehairfan, MagicWazard
GLDEFs: Dreadopp, MagicWazard, Graf Zahl
Sounds: (edits), id Software, 3DRealms (Electro Gun sound), Monolith Producties
Sprites: id Software, 3DRealms (Electro Gun sprite), Jimmy, Beaublen (Thamuz BFG Projectile), Jimmy91
Idea Base: Duke Nukem 3D Octabrain, Jimmy91's Aracnorb
Archon Of Hell
Code: Eriance, Ghastly Dragon (ZScript conversion)
GLDefs: Ghastly Dragon, Sandypaper (Brightmaps)
Sounds: Id Software, Eriance
Sprites: Id Software, Midway, Eriance
Sprite Edit: Eriance
Idea Base: Hellstorm Archon of Hell
BlindPinky
Code: DoomedArchvileDemon
Decorate: (Edits by Officer D)
Sounds: Doom 64
Sprites: HorrorMovieGuy
Idea Base: Enemy that reacts to sound
Imp Trite
Submitted: Tormentor667
Decorate: Neoworm
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Neoworm
Wicked
Submitted: Eriance
Decorate: Eriance, Blue Shadow (corpse behavior)
GLDEFs: Keksdose, Sandypaper (Brightmaps)
Sounds: Id Software
Sprites: Eriance
Idea Base: Quake
Overlord
Decorate: Eriance, Blue Shadow, MagicWazard
GLDefs: Eriance, Dreadopp, Ghastly Dragon, Keksdose, MagicWazard
Sounds: Eriance
Sprites: Eriance
Enhanced Cacodemon
GLDefs: Sandypaper (Brightmaps)
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Tormentor667
Thamus
Decorate: DBThanatos
GLDEFs: Dreadopp, Virtue (Brightmaps)
Sounds: Blizzard (Diablo)
Sprites: Id Software
Sprite Edit: Jimmy
Zombie Fodder
Submitted: Horror Movie Guy
Decorate: Horror Movie Guy
Sounds: id Software, Raven Software
Sprites: Vader, Raven Software
Sprite Edit: Finalizer, Horror Movie Guy
Idea Base: Classic movie zombie, Doom 4's "possessed" enemy, Quake's Zombie
Machinegun Zombie
Code: Skelegant, Ghastly (ZScript conversion)
GLDefs: Skelegant
Sounds: Id software, Skelegant
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: The alpha machinegun
Rifle Zombieman
Submitted: Skelegant
Decorate: Skelegant
GLDefs: Skelegant
Sounds: id Software, Skelegant, Valve Software
Sprites: id Software, David G.
Sprite Edit: Skelegant, David G.
Idea Base: Alpha rifle (plus those armour bonuses had to have come from somewhere)
Melee Revenant
Submitted: CARRiON
Decorate: 00_Zombie_00 (Edits by Officer D)
Sounds: id Software
Sprites: id Software
Sprite Edit: 00_Zombie_00
Idea Base: A naked revenant.
Giant Bat
Submitted: Captain Toenail
Decorate: Captain Toenail, (Edits by Officer D)
Sounds: Raven, Monolith
Sprites: 3DRealms
Sprite Edit: Captain Toenail
Cacolantern
Submitted: Tormentor667
Decorate: Lexus Alyus, (Edits by Officer D)
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Lexus Alyus
Idea Base: Skulltag's original Cacolantern
InfernalSpider
Submitted: Icytux
Decorate: Icytux
Sounds: Croteam (Serious Sam), Monolith Games
Sprites: Monolith
Sprite Edit: Icytux, Tormentor667
Idea Base: Icytux' spiderphobia
Quake 1 Armor sprites
Submitted: FuzzyBlaze
Sprites: FuzzyBlaze, (Edits by Officer D)
Brightmaps: Officer D
Armor Shard
Submitted: Infirnex
Sounds: id Software
Sprites: id Software
Sprite Edit: Infirnex
Idea Base: Quake 2/3/4 armor Shard
Uppercut sprite
Originally by Minigunner
(Edited by Mryayayify & JMartinez2098 & Officer D)
Distributed by goldenmob72
Halloween sprites Pumpkin trees, witch and scary girl by Officer D
Christmas sprites taken from Doomxmas.wad (Small edits by Officer D)
Additional Credits to: UberGewei, Joe Wilcox, V. Andre Lowe, Mark Gundy, Jeff Lockhart,
[QnB]Ronald, ByteBrothers, Doomkid, Mallo.
Files used: h2h-xmas.wad xmas.wad xmas_gfx.wad qnb_doom2toice.wad qnb_doom2toxmasb2.wad
xmasfgx.wad xmassf.wad xmasdm2.wad xmasadon.wad xd1.wad
CryoBow (Edits by Officer D)
ZZrionTheInsect - Base Sprite/Design/Idea, Final Crossbow head Design/Animation, cool "string" frames, being a pretty cool guy.
Implementation tweaks that I may not know of, came up with a way to shatter frozen corpses with a freezing weapon.
Bloax - Shading tweaks, firing animation/design (this took some serious thinking), Additional firing animation tweak(, apparently made this thing go out of control)
Impact animation, Small implementation modifications. (Why is my list this big?)
Xaser - Implementation, Palette modifications (see: CryoPal.wad), Smoke (And probably more but Bloax is ignorant yes.)
Sound effects.
Ethril - Coming up with the insane idea that is called a "railgun crossbow", he should be put into a mental institution or somethin-
OH WAIT NO THAT'S COMPLETELY AWESOME YES
////////////////////////////////////////////////////////////////////////////////////////////
Damage Direction Overlay v1.01 for GZDoom 2.4+
a ZScript mod by Gerodium (gerodium@gmx.com) / circular rotating image edit by Nash Muhandes
----- DESCRIPTION:
Configurable overlay to display from which direction the player is
receiving damage.
If some other mod overrides the main options menu, type in the console:
"openmenu dmgdirovopt" to configure.
----- SELF-DAMAGE:
My workaround to show the proper direction from self-damage will only
work on vanilla Doom/Heretic/Hexen*(/Hacx/Freedoom).
If this is from a custom aoe weapon, the projectile must inherit from
the respective class: Rocket/PhoenixFX1 for Doom/Heretic.
Same for the explosivebarrel.
Otherwise the direction shown will be simply the actual player position
upon taking the damage.
*Self-damage from the Cleric's poison bomb or poisonshroom in Hexen
isn't supported. The poison system is handled in a very specific way and
doesn't trigger the WorldThingDamaged event for the player right now.
----- VERSION HISTORY:
08/14/2017: v1.01
- Fixed a minor display bug upon changing the display mode.
(one line of code was misplaced after moving stuff back and forth)
08/13/2017: v1.00
- Initial release
////////////////////////////////////////////////////////////////////////////////////////////
SinIncarnate by Craneo
viewtopic.php?f=42&t=67175&p=1134735%E2%80%8B
IOS SPRITE CREDITS
ID Software
Xim - Harbinger body
David G - Baron two-hand attack
JoeyTD - Vanilla as Fuck Harbinger better death
Heliokabale - Icon of Sin 3D model used for head rotations
FountainHead Entertainment (Gatekeeper Chest)
Raven Software (Wyvern Wings)
Craneo - Frankensprite
PROJECTILE CREDITS
Eriance - UTNT Pyro Cannon and Flamethrower General Credits
3D Realms - Sprites, Sounds
Raven Software - Sounds
Keksdose - GL Ligths
CODE CREDITS
ZDoom Wiki - guidance
Eriance/Amuscaria - Diabolist fire code
Craneo - code editing
MAP STUFF CREDITS
Mechadon - Fire Skybox
SilentZorah - Level MIDIs (Annihilation Awaits)
Craneo - the map itself
SOUND CREDITS
Sgt_Mark_IV(?) - Nuke Death Sound (probably not by him but I took it from his IconBoss so idk)
Paramount Pictures - Cloverfield scream (taken from Sgt Mark's IconBoss)
I think that's all the credits I need to give, tell me if I forgot someone
////////////////////////////////////////////////////////////////////////////////////////////
Some of the head gibs by Urthar
https://www.doomworld.com/forum/topic/7 ... nt-1967348
StarCraft II - Rank icons
https://starcraft2.com/
K0RP53's Smooth Weapons - by K0RP53
https://www.moddb.com/games/doom/addons ... th-weapons
Doomterrains - Terrain splash effects for Doom flats - by MagicWazard
Simple UI Add-ons - by Tekish
viewtopic.php?f=46&t=60356
Some Breakable Props taken from Doom Enhanced mod - by Kinsie
All the other props by Officer D
viewtopic.php?t=14773
DBT Blood from DBThanato's D4T mod - by DoodGuy
viewtopic.php?t=59020
The dynamic scaling HUD overlay script and image by
DBThanato from his amazing QC:DE mod.
https://www.moddb.com/mods/quake-champions-doom-edition
Fading Corpses Code - by Beed28
Footstep sounds - by The Zombie Killer
viewtopic.php?f=37&t=35388
Cacodemon Gib sprites - by Sergeant_Mark_IV
Winged Baron sprites - ripped from rebirth.wad by Björn Ostmann
Electroblast (Electrogun) for Plasmagun - by Xim, Jimmy Beaubien & Ravage
Sounds: Monolith Productions
Killcombo Announcer - by Gezzdt
viewtopic.php?f=46&t=57387
Some of the decals taken from Unreal (1998) and edited by Officer D
///////////////////////////////////////////////////////////////////////
Power up pickup sprite art for Quad Damage, Double Damage, Haste, Time Freeze, Berserk,
InvulnerabilitySphere, Infinite Ammo, Double Firing Speed.
Animation created by: Angel Soul (also known as MytheriaDesigns on deviantART)
Contact:
---------------
On Discord: Angel Soul#4227
On Website: mytheriadesigns.deviantart.com
///////////////////////////////////////////////////////////////////////
Sounds Taken from :
-----------------------------------------------------------------------
Super Mario
https://www.nintendo.com/
Sonic the Hedgehog
https://www.sega.com/
Final Fantasy VII
http://www.jp.square-enix.com/
https://square-enix-games.com/
http://www.sie.com/en/index.html
Minecraft
https://minecraft.net/
Unreal Tournament - Epic Games
https://www.epicgames.com/unrealtournament
Doom 4 For Doom
https://www.moddb.com/mods/d4d-doom4-for-doom
War of Worlds - Walker sound
Particle Fire Enhancer Mod - AUTHOR Z86
viewtopic.php?f=46&t=28547
Doom Upgraded - AUTHOR Unknown
Skulltag 98d Announcer
Flamethrower Sounds: Eriance, Raven Software
Many sounds taken from Id Software games and some youtube royalty free sounds
Copyright and permissions:
-----------------------------------------------------------------------
You are NOT allowed to market the mod commercially in any way. Feel free to edit or share this
mod as you please. I would be greatful for any type of credit towards myself (Officer D) when sharing or editing
id Software
https://www.idsoftware.com/
Bethesda Softworks® LLC / Bethesda Game Studios® / Bethesda Studios Montréal Inc.
Bethesda, Bethesda Softworks and Bethesda Game Studios and their respective logos are registered trademarks of ZeniMax Media Inc. in the U.S.
and/or other countries. All Rights Reserved.
Bethesda.net™ is a trademark of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved.
id® Software LLC
Feel free to join our discord server for exclusive info or to share your thoughts and suggestions.
If you are experiencing problems you might get a faster response there as well.
The official Doom Exp group for everybody who loves being part of a service that supports free-speech.
Current Official Release:
Download
Sentinel Hammer Addon:
Download