LZDoom 3.83a released

News about ZDoom, its child ports, or any closely related projects.
[ZDoom Home] [Documentation (Wiki)] [Official News] [Downloads] [Discord]
[🔎 Google This Site]

[Tap Here for Mobile-Friendly Forums]

Moderator: GZDoom Developers

LZDoom 3.83a released

Postby drfrag » Mon Oct 28, 2019 4:03 am

Notice: Some defaults have been changed to fix problems, it's recommended that you delete your ini specially on old AMD GL3 cards.

Download
Fixes/features since 3.82
  • Added missing null pointer checks to fix a crash with PB.
  • Added the 'quickunsetslot' command to unset the quicksave slot.
  • Fixed capped tall skies not working (Heretic and Hexen). Fixed sky stretching for the new freelook limit.
  • Implement the following functions under LevelCompatibility: FlipLine, GetNumMapThings, GetMapThingPos, GetMapThingAngle, SetMapThingAngle.
  • Wall and sprite render cull options for the GL renderer.
  • Added support for up to 4 DirectInput joysticks with 32 button each at the same time for fake splitscreen.
  • Added low detail mode (160x200) to the preset scale modes. UI looks horizontally stretched tough.
  • Implement taking screen shots in menus (m8f). Added support for PrtSc.
  • Use signal handler to invoke call_terms() before exit when possible (Conn O'Griofa)
  • Fixed crash drawing fog boundaries in the software renderer.
  • Fixed another crash in the software renderer now with transparent sprites (Stronghold STR12).
  • Fixed ancient ZDoom savegame slot selection bug.
  • Changed how the old quicksave works. Now you select the slot using quicksave like in original Doom.
  • Models are for now disabled by default for the classic software renderer with the new r_models_carmack CVAR for better performance on some maps and to avoid an issue with dissapearing sprites.
  • Allow disabling mirrors for the GL renderer with gl_mirrors as some maps abuse them and portals are much slower in the old renderer. Also reduce the number of default recursions.
  • Fixed vanilla light mode being available for GL2 when it's not supported without shaders.
  • Block scaling for the classic software renderer (D3D), it didn't work and caused some serious glitches.
  • Fall back to D3D for software on systems without GL2 support.
  • Tweaked the 1K Deaths skill setting for Heretic.
  • Fixed fuzz style fallback not working in GL legacy mode. Changed default since software style was too expensive on old cards.
  • A lot of stuff from GZDoom. Bumped ZScript to 3.9.0.
Details
Last edited by drfrag on Thu Oct 31, 2019 5:05 pm, edited 2 times in total.
User avatar
drfrag
I.R developer, I.R smart
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain

Re: LZDoom 3.83a released

Postby Daniel » Mon Oct 28, 2019 6:25 pm

Awesome!!! Thank you dear drfrag! Testing right now the fake splitscreen setup...
User avatar
Daniel
 
Joined: 04 Jul 2004

Re: LZDoom 3.83a released

Postby TaporGaming » Mon Oct 28, 2019 7:34 pm

Yes
TaporGaming
I liek to make baddons
 
Joined: 08 Jun 2018

Re: LZDoom 3.83a released

Postby Daniel » Mon Oct 28, 2019 7:58 pm

After some tests, I couldn't make LZDoom run with two XBox 360 controllers. DInput controllers does not work between multiple instances, so what would solve it is support for 2 or more XInput controllers. Thanks for the improvement anyway!
User avatar
Daniel
 
Joined: 04 Jul 2004

Re: LZDoom 3.83a released

Postby drfrag » Tue Oct 29, 2019 2:00 am

That's becouse i only added support for several DInput controllers, i tested it with two cheap gamepads and it works for sure. Have you tried disabling XInput controllers in the game to force them to be detected as DInput? About the axes i set the ones from other controllers to none.
I could try to do the same for XInput.
User avatar
drfrag
I.R developer, I.R smart
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain

Re: LZDoom 3.83a released

Postby Deybar_TECH » Tue Oct 29, 2019 3:58 pm

(LZDoom) updated?
very good. I like its purple color.
I hope you have (A_SoundPitch) to use it again.
User avatar
Deybar_TECH
Siempre vuelo mas alla de los <∟imites>
 
Joined: 26 Dec 2018
Location: La Paz - BOLIVIA

Re: LZDoom 3.83a released

Postby drfrag » Wed Oct 30, 2019 4:51 pm

Added Linux builds.
Deybar_TECH wrote:I hope you have (A_SoundPitch) to use it again.

What do you mean? It's both in GZDoom and LZDoom.
User avatar
drfrag
I.R developer, I.R smart
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain

Re: LZDoom 3.83a released

Postby StroggVorbis » Thu Oct 31, 2019 2:24 am

Where do I disable menu screenshots with spacebar?

Edit: Weird, the default binding of SysRq to Screenshots also accepts the spacebar.
User avatar
StroggVorbis
Donut eat me pls!
 
Joined: 08 Nov 2017
Location: Germany
Operating System: Windows Vista/7 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.83a released

Postby drfrag » Thu Oct 31, 2019 5:42 am

You should have done a bug report. How could i know if no one reported it? Fortunately it's a minor bug since it doesn't happen in intermissions.
viewtopic.php?f=334&t=66257&p=1123265#p1123265
User avatar
drfrag
I.R developer, I.R smart
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain

Re: LZDoom 3.83a released

Postby Rachael » Thu Oct 31, 2019 12:38 pm

Hmmm... is there no mac version? I have set up a historical archive for this but not seeing one.
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.83a released

Postby drfrag » Thu Oct 31, 2019 1:09 pm

Thanks. There's no mac version yet, i was waiting for it to update the page.
User avatar
drfrag
I.R developer, I.R smart
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain

Re: LZDoom 3.83a released

Postby _mental_ » Thu Oct 31, 2019 2:21 pm

Mac version has been uploaded.
_mental_
 
 
 
Joined: 07 Aug 2011

Re: LZDoom 3.83a released

Postby drfrag » Thu Oct 31, 2019 5:06 pm

Thanks, added.
User avatar
drfrag
I.R developer, I.R smart
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain

Re: LZDoom 3.83a released

Postby Carrotear » Sun Nov 03, 2019 2:10 pm

When I run 3d model mods like doomreal or zrift it freezes for a moment then crash. Is that LZ specific or just something on my end?

I posted in the wrong area, my bad.
Last edited by Carrotear on Sun Nov 03, 2019 2:55 pm, edited 1 time in total.
Carrotear
 
Joined: 04 Sep 2015

Re: LZDoom 3.83a released

Postby drfrag » Sun Nov 03, 2019 2:54 pm

For me they work, could be your graphic driver. Post a crash report in a dedicated thread.
User avatar
drfrag
I.R developer, I.R smart
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain


Return to ZDoom (and related) News

Who is online

Users browsing this forum: No registered users and 0 guests