[Fixed] [4.3.2] Another HD CTD

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

[4.3.2] Another HD CTD

Postby Matt » Tue Oct 22, 2019 12:29 am

This build
To replicate:
Start on the range.
Set hd_blacklist to whatever.
"map range".

Results in crash to desktop.

In loadout.zs, comment out line 342 ("blacklist.split...") and the crash no longer happens.
In fact, if I only comment out that line and leave in the for loop, it still doesn't crash. Neither does it crash if, instead of using Split, I force-feed it dummy data using Push.

Does not crash with 7ec33b6.

Cannot replicate if I isolate that code block (i.e. lines 336-354) and run it in an actor in its spawn state.

I suspect it's got to do with the dynamic array crash from my other report.
(5.04 KiB) Downloaded 8 times
User avatar
Putting the XD into *xdeath since 2007
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: [4.3.2] Another HD CTD

Postby _mental_ » Tue Oct 22, 2019 1:43 am

Joined: 07 Aug 2011

Return to Closed Bugs

Who is online

Users browsing this forum: Yandex [Bot] and 2 guests