[4.3.2] Another HD CTD

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Matt
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[4.3.2] Another HD CTD

Post by Matt »

This build
To replicate:
Start on the range.
Set hd_blacklist to whatever.
"map range".

Results in crash to desktop.

In loadout.zs, comment out line 342 ("blacklist.split...") and the crash no longer happens.
In fact, if I only comment out that line and leave in the for loop, it still doesn't crash. Neither does it crash if, instead of using Split, I force-feed it dummy data using Push.

Does not crash with 7ec33b6.

Cannot replicate if I isolate that code block (i.e. lines 336-354) and run it in an actor in its spawn state.

I suspect it's got to do with the dynamic array crash from my other report.
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_mental_
 
 
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Re: [4.3.2] Another HD CTD

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