New maps, and other projects whose primary focus is new maps, belong here.
Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Gomorrah is a GZDoom mapset consisting of 6 brand-new maps, powered by ukiro's amazing OTEX texture set. In Gomorrah, you'll be traversing three different locations - an abandoned mine/techbase, a medieval castle and a fortress in Hell - in search of three skull keys. Each skull key is going to be locked behind a puzzle which you'll have to solve. Once you have all three of them, you must use them to open a gate beyond which lies your final challenge.
IWAD: doom2.wad Port: GZDoom (4.2.0 or later) Map #: MAP01-06 Mode(s): Single-player only Difficulty settings: Not implemented... per se Tested with: GZDoom 4.3.3 & 4.4.2 Estimated play time: 40-60 minutes
5 playable maps, each with a distinct theme + a hub map
An experience that mixes classic Doom gameplay with puzzles
With 2019 drawing to a close in a week, I figured I should write up a short update post regarding this project.
In summary, the situation is that Gomorrah is still pretty heavily WIP. Most of the maps' layouts are nowhere near finished, not to mention that I haven't even gotten around to implementing gameplay for them. Thus, contrary to what I maybe-sort-of-not-really-promised, the project will unfortunately not be in a playable state by the turn of the year.
The fact of the matter is that I tend to work on things on a whenever-the-inspiration-strikes sort of basis, and as far as Gomorrah is concerned, I've been experiencing a lack of inspiration for it over the past couple weeks. But worry not, for this project is by no means dead! I'm determined to bring it to the finish line and not scrap it, especially since I feel like this project is outdoing everything Doom-related I've done prior.
In light of this, I've extended the "deadline" for a playtest-ready version of Gomorrah to early summer of 2020. Of course, given my general work ethic and regular shifts in the so-called Big Thing, it's still subject to change. But rest assured that you'll be able to get your hands on some version of Gomorrah next year - I'll make doubly sure of that!
A quick update thingamajig to announce that the OST for Gomorrah is now underway!
I happened to randomly boot up my DAW yesterday, and what was initially just me messing about ended up turning into the first original soundtrack piece for the mapset. And today, with inspiration carried over from last night, I composed a second music track!
I also put together a little preview of the OST for my YouTube channel - see the spoiler below for the video. (You can ignore the actual video and just listen to the music; the accompanying footage is merely a screenshot slideshow.)
As for the mapping side of things, progress continues to be slow but steady, in case anyone's wondering.
With the announcement of my school being closed indefinitely, I'm thinking I'll make use of the extra time I have today with a Gomorrah mapping stream. You have just under 2 hours to prepare, place is gonna be https://www.twitch.tv/mfg38. Keep an eye peeled.
It is with a heavy heart that I have to announce that Gomorrah has been cance- oh wait, it's not April Fools Day anymore...
In all seriousness, Gomorrah was on hold for a while as I worked on a few other things - namely the randomizer mod Vandomizer, which saw a v1.0 release yesterday, and a map for the community project Isolation - but I've gone back to smashing away at this mapset again. In fact, I just finished the layout for MAP02! Once I implement the gameplay for that map, that leaves only MAP04 to do, as well as any visual/gameplay tweaks I can think of.
If I can keep up a steady pace and not get distracted by other projects, it's looking like Gomorrah will be in a playtest-ready state just in time for the beginning of summer! I hope you're all as excited to play it as I am to share it with you!