It seems when the PLAY* sprites are in true colour PNG, the sprite would only look correct untranslated (in Doom's case, the "Green" colour preset). If I attempt to use a custom RGB value, the entire sprite gets quantized to the Doom palette and loses the beautiful colours from the original PNG.
Is there anything I can do about this?
[SOLVED] custom player colour RGB with true colour sprites
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[SOLVED] custom player colour RGB with true colour sprites
Last edited by Nash on Fri Oct 18, 2019 6:29 am, edited 1 time in total.
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Re: Using custom player colour RGB with true colour sprites
How about the +DONTTRANSLATE flag?
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Re: Using custom player colour RGB with true colour sprites
Ah, that did the trick, though at the expense of a colourizable player. Though TBH that wouldn't have worked anyway because of the true colour nature of the sprites. Thanks. :)