So I've found out that GZDoom supports shadowmaps, and I'm kinda confused as to what they are. Are they real-time shadows? Are they baked shadows? (Like Source)
Also, any tutorials on how to do them?
Shadowmap... post thingy
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Re: Shadowmap... post thingy
They are real-time two dimensional shadows. So no shadows from sprites, 3D floors or edges between walls and floors. What it does is check if some wall obstructs light going in a particular direction on the two-dimensional xy-plane.