Shadowmap... post thingy

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olzhas1one
Posts: 70
Joined: Sun Feb 26, 2017 6:29 am

Shadowmap... post thingy

Post by olzhas1one »

So I've found out that GZDoom supports shadowmaps, and I'm kinda confused as to what they are. Are they real-time shadows? Are they baked shadows? (Like Source)

Also, any tutorials on how to do them?
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49219
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Shadowmap... post thingy

Post by Graf Zahl »

They are real-time two dimensional shadows. So no shadows from sprites, 3D floors or edges between walls and floors. What it does is check if some wall obstructs light going in a particular direction on the two-dimensional xy-plane.

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