[SOLVED]Force FRIENDLY to ignore another one on its LoF?
Posted: Mon Aug 19, 2019 10:06 am
For a some reason FRIENDLY monster doesn't perform jump into its attack states if allied player stand on its line of fire, between monster himself and its target.
I know that it can be hacked via using A_Chase("Missile","Missile") AND using MeleeRange property for performing "Missile" state from Melee jump-pointer. But it very ugly solution since it requires to rework code for any actual Melee-state of similar monster.
So I'd wish to know:
a) why and where (in which exact part of action sequence) placed this "safety" restriction; and
b) how it can be avoided by less hacky way?
I know that it can be hacked via using A_Chase("Missile","Missile") AND using MeleeRange property for performing "Missile" state from Melee jump-pointer. But it very ugly solution since it requires to rework code for any actual Melee-state of similar monster.
So I'd wish to know:
a) why and where (in which exact part of action sequence) placed this "safety" restriction; and
b) how it can be avoided by less hacky way?