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Weapons Resource WAD
Posted: Mon Jun 13, 2005 7:56 pm
by HobbsTiger1
Ahem, Since we have a Monster Resource WAD, and a (unofficial) build of ZDoom that supports DECORATE weapons, I figured we could use a Weapon Resource WAD. Anyone can submit a weapon to this WAD, provided it follows a couple rules.
- The weapon must be in DECORATE - Explains itself.
- The weapon must work properly - All states should function, and in general there shouldn't be anything I (or, if someone else really wants to manage it, that person) have to do to fix it.
- The Weapon is balanced - This will be decided by a group of judges, and should be based on wildweasel's Power Level system (see below).
- The Weapon comes with sprites - They must look decent, however it doesn't matter if they're ripped/modified.
- The Weapon should try to be origional - While origionality isn't key, it is good.
Judges for the WRW:
- DomRem
- Cutmanmike
- TheDarkArchon
And as a secondary:
- Inuyasha989
LINK TO THE LATEST VERSION:
http://www.zdoom.org/wiki/index.php?tit ... source_WAD
Posted: Mon Jun 13, 2005 8:08 pm
by chronoteeth
I remember having this idea a long time ago. I even PMed LMW to make a weapon, and she accepted. Too bad she is gone, and too bad I don't know decorate, or else i'd submit something.
Anyways, I call second project leader because I had this idea before.
(also, we and a few other people were gonna wait till .64 came out. I guess I forgot about it. This thread sparked it back up.)
Also, insted of keeping it balanced, why not just make seperate rooms for seperate powers?
Posted: Mon Jun 13, 2005 8:38 pm
by wildweasel
For the weapon power issue: we should have five "power levels" that we can make a weapon at.
Power Level 1: Starting weapon quality. About on par with the Pistol or Fist.
Power Level 2: Secondary weapons, such as the Shotgun or Chainsaw.
Power Level 3: Heavier weapons like the Chaingun or Plasma Rifle.
Power Level 4: Rocket Launchers or other powerful weapons.
Power Level 5: Ultimate Weapon caliber. All your Wraithverges, BFG's, and IWBG's go here.
Posted: Mon Jun 13, 2005 8:51 pm
by HobbsTiger1
Agreed, and chronoteeth, you can be a judge. Anything else that needs doing that you can do I'll definetly consider it.
Posted: Mon Jun 13, 2005 9:00 pm
by BouncyTEM
this doesn't have to be a MUST but perhaps we should also have a rating on originality?
Posted: Mon Jun 13, 2005 9:02 pm
by wildweasel
That would be a good idea, Bouncy. I'd hate to see a resource wad filled with M16s and shotguns.
Posted: Mon Jun 13, 2005 9:04 pm
by BouncyTEM
EXACTLY what i thought.
oh wonderful. another bullet weapon. *yawn*
at least have some creativity in it.
Posted: Mon Jun 13, 2005 9:05 pm
by HobbsTiger1
Well Bouncy, I was thinking of that, but then I'd have to nix my own weapons (especially the fire wand). But yeah, we could do that (my own weapons will take longer, though, because they feel like hexen modifications) Let me edit that in.
Posted: Mon Jun 13, 2005 9:07 pm
by BouncyTEM
well, we don't have to go OVERBOARD on it, but we don't want the wad filled with lots of the same thing with different sounds and graphics, do we?
Posted: Mon Jun 13, 2005 9:14 pm
by wildweasel
The Doom Armory now officially sponsors this project.
Posted: Mon Jun 13, 2005 9:15 pm
by BouncyTEM
heh. this is also a Bouncy Approved Project.
Posted: Mon Jun 13, 2005 9:21 pm
by chronoteeth
Alright, so... people, start submitting things!

Posted: Mon Jun 13, 2005 9:34 pm
by HobbsTiger1
chronoteeth wrote:Alright, so... people, start submitting things!

Thats what I was going to say. Oh and if you wan't to make weapons but don't know how read
this
Posted: Tue Jun 14, 2005 1:39 pm
by HobbsTiger1
DBLPOST
MINIBUMP
How do you do HUD sprites in XWE, seeing as how I've never done it before, and the help documentation is crap?
Posted: Tue Jun 14, 2005 1:43 pm
by chaoscentral
actually the most recent version of that guide is posted here... I wrote it lol
http://forum.zdoom.org/viewtopic.php?t=5995