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A strange structure resembling a huge meatgrinder dripping with blood has risen from the ground. There's some kind of a glowing orb floating on top of it... IT'S A FREE MEGASPHERE! BETTER GRAB MY RUNNING SHOES AND JUMP IN!
Aw Geez... There went to the germs.
Germs is a Doom 2 map pack for GZDoom/Zandronum made by a trio of Finnish Doom lunatics containing *26* maps, custom monsters, textures, revenants, music and weapons. Lots of blood, flesh, metal and marble painside. The plan is to have 32 playable maps in the future, and updates are coming soon™(and frequently?)
NOTICE The maps are designed with standard Doom movement in mind, so disable jumping and crouching for the intended experience and challenge. Also some of the levels are dark on purpose, and we would recommend playing with the "Dark" or "Doom" sector lighting modes.
**NEW in Version 1F
2 NEW levels
MORASSTERY (MAP22)
DEEP FRY (MAP 28)
Spoiler:
JYRKI say now damn when the new field comes is there a new field coming Jyrki no or should I put it on?
Altered map order
Balance changes
Fixes and improvements
Updated textures
Some new banging midi tunes for the rumblehouse
=========================================================================== Download the latest version of GERMS here: GERMS_V1F.zip
Any and all feedback, reviews and criticisms are appreciated!
===========================================================================
Play Information, credits, old versions:
Spoiler:
===========================================================================
Archive Maintainer : Thanks for maintaining
Update to : None
Advanced engine needed : GZDoom, Zandronum
Primary purpose : Single + coop play
===========================================================================
Title : GERMS
Filename : GERMS V1F.wad
Release date : 17.3.2021
Author : zVOITTO (Arse, Jyrki, Dogtori)
Email Address : HAVIOVOITTO@gmail.com
Other Files By Author : CMPHM (https://www.doomworld.com/idgames/level ... /a-c/cmphm)
Description : A strange structure resembling a huge meatgrinder has risen from the ground. There's some kind of a glowing orb floating on top of it... IT'S A FREE MEGASPHERE! BETTER GRAB MY RUNNING SHOES AND JUMP IN! Aw Geez... There went to the germs.
What is included:
Spoiler:
New levels : 26
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
Play Information:
Spoiler:
Game : Doom 2
Map # : 01-16, 20-28, 31
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Partial
Other game styles : None
Difficulty Settings : Yes
id Software
TEAM TNT
3D Realms
CARNEVIL - Skulltag_Data.pk3
Hellboy: Asylum seeker : HIMARK.wav, HIMARK2.wav, HB2_3.mp3, HB3_3.mp3
War II: Das Schlachtfeld : WARDIE, WARWALK, WARWIN
Dingaling Production - Devil's Bath Boys -LISA the Painful Soundtrack - (BUY THE SOUNDTRACK at https://widdly2diddly.bandcamp.com/releases)
Epic2.wad: DSITEMUP
Duke Nukem 3d, (Bobby Prince, and Lee Jackson): D_GEEZ, D_CALL, D_ALRD, ITSGREEN (From DN3D Prototype)
MOSQ*: Markku
q1tex.wad (Quake texture pack): Derek "Afterglow" Mac Donald (https://www.doomworld.com/afterglow/)
boxoskies-v3: Mechadon (https://www.doomworld.com/forum/topic/9 ... ore-skies/)
AVGN
Mark "m0ds" Lovegrove - DANGER LOOP
DrDoctor - DRDOCTOR'S TEXTURE PACK
BLOOD : BLOOD004, BLOOD005
"Doom 64 WMI Redux" by Dreadflame, see credits.txt for full credits list
CAPCOM: MARK soundbites, from Resident Evil OUTBREAK File #1
Tzar The Burden of the Crown - Soundtrack (Busty) - D_TZAR
Special Thanks:
Spoiler:
id Software
Terry
Nabcon
Decino
The ZDoom Forums community
Doomworld Community
Niilo Pielinen
Narski
Julle
Decino, Ducino
DCG Retrowave (cOOL ASS MIDIs)
Kod83, (Battle of The Gods midi)
Construction Details:
Spoiler:
Base : New from scratch
Build Time : 3 years
Maps by: : Arse, Jyrki, Dogtori
Editor(s) used : GZDoom Builder, Slade 3, XWE, GIMP 2, Adobe Photoshop
Tested With : GZDoom v4.1.3, Zandronum 3.0, ZDoom 2.8.1
Full mapping credits:
Spoiler:
Arse:
Blood Logistics
Carcass Excavation
Marine In A Barrel
Intestinum
Dying Floor
Fucking Cruel Nightmare
Germ Core
Dragged Down
Purification By Fire
Lost In Heresy
Damnatio
Hypertension
Mystic Sinbali
Deep Fry
Jyrki:
The Gitlump
There Went to the Germs
Diminceon
Ominous Insanity
Heart Of Germ
Insane Cancer
Dewers
Dogtori:
Claustrophilia
Tight Spaces
Germyard
Mind Of The Germ
MORASSTERY
- 5 NEW MAPS (01, 02, 20, 21, 23,)
- OVERHAULED DOOM 64 STYLE WEAPONS WITH CUSTOM SPRITES AND SOUNDS! (Thanks to Dreadflame et al. see credits.txt within)
- New episodic format and level order!
Episode 1: Knee Deep in Germs
Episode 2: Into the Meatgrinder
Episode 3: 4th Circle of Hell
-Some lamps pull bolts against the dying of the light
-Various major and minor fixes and improvements
Last edited by zVOITTO on Thu Mar 17, 2022 1:05 pm, edited 20 times in total.
Hey, screenshots are impressive in architecture case, but default skies don't do much of justice for set in my opinion. Something more oppressive, mystical or gloomy would be nice here as sky textures. But I don't want influence you that much. I'll give a run soon, if I won't forget.
Looked at the screenshots and thought it looked cool, gave it a go. I dont know who this is supposed to be for except maybe masochists. Difficulty is fine and dandy but this feels like you get punished for every step you advance and get bombarded with monsters. I tested on UV cause thats what i always play on and i lost motivation to keep on after like 10 minutes. Cant even give you constructive criticism cause i see these kind of maps all the time and i really dislike them. Always feels to me like someone wants to prove he is the biggest the baddest creator of them all by making their map this difficult and thats not the point its supposed to be fun above anything else..difficulty can be fun but within reason of course... so in short not my type of maps
Grumpy Tengu wrote:Looked at the screenshots and thought it looked cool, gave it a go. I dont know who this is supposed to be for except maybe masochists. Difficulty is fine and dandy but this feels like you get punished for every step you advance and get bombarded with monsters. I tested on UV cause thats what i always play on and i lost motivation to keep on after like 10 minutes. Cant even give you constructive criticism cause i see these kind of maps all the time and i really dislike them. Always feels to me like someone wants to prove he is the biggest the baddest creator of them all by making their map this difficult and thats not the point its supposed to be fun above anything else..difficulty can be fun but within reason of course... so in short not my type of maps
I mean there's literally two difficulty levels easier than UV but why try anything else that might work when you can just give a bad review on the internet, amirite?
Grumpy Tengu wrote:Looked at the screenshots and thought it looked cool, gave it a go. I dont know who this is supposed to be for except maybe masochists. Difficulty is fine and dandy but this feels like you get punished for every step you advance and get bombarded with monsters. I tested on UV cause thats what i always play on and i lost motivation to keep on after like 10 minutes. Cant even give you constructive criticism cause i see these kind of maps all the time and i really dislike them. Always feels to me like someone wants to prove he is the biggest the baddest creator of them all by making their map this difficult and thats not the point its supposed to be fun above anything else..difficulty can be fun but within reason of course... so in short not my type of maps
I mean there's literally two difficulty levels easier than UV but why try anything else that might work when you can just give a bad review on the internet, amirite?
Both of you are right. I believe Grumpy played the V1 release of GERMS, where UV is the equilavent of V1a and V1b:s Masochism Difficulty. In the current version (v1b) UV should reflect more to Doom 2's UV, or maybe Plutonia, because it is still pretty hard
Turin Turambar wrote:Where is the yellow key in map05? I'm totally stuck on the map
Are you playing on Hurt Me Plenty? Just looked at the Yellow keycard on Map05, and noticed that it's missing the Skill 2 (HMP) flag! Sorry about that! I recommend to just spawn the keycard in your inventory in the console with "give yellowcard", until we'll post a fixed version SOON™
Where the keycard should be:
Spoiler:
The Yellow card should be southwest in the map on top of a pillar, that is lowered by pressing a switch on the southeast part of the map where the keycard should be visible. [imgur] https://imgur.com/JDOCjNo [/imgur]
Turin Turambar wrote:And advice: I would say map 01 is the hardest one from the first five maps. I would change the order so the easier ones are played before.
Thanks for the feedback! The map order most likely will change as more maps are made. Two new maps are well on their way already