[Fixed] Crouch bug after changing player pawn

Bugs that have been investigated and resolved somehow.

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Crouch bug after changing player pawn

Postby Apeirogon » Fri Jul 05, 2019 2:24 pm

Load attached file and start new game.
After spawning type into console "summon dio". It summon dummy player pawn.
Press use on it and you change player from "default" player pawn to newly spawned.

After this press crouch button. Both player pawns change sprite/state from "stand" to "crouch".
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Last edited by Apeirogon on Tue Jul 09, 2019 2:16 pm, edited 1 time in total.
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Re: Changing player pawn "on fly"

Postby Marisa Kirisame » Mon Jul 08, 2019 2:49 pm

I can confirm this happens even with just vanilla voodoo dolls. Crouching propagates the sprite change to all of them.

Perhaps a small change to P_CheckPlayerSprite could be done so crouchsprite setting doesn't affect voodoo dolls?
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Marisa Kirisame
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Re: Crouch bug after changing player pawn

Postby _mental_ » Tue Jul 09, 2019 2:35 pm

Joined: 07 Aug 2011

Re: Crouch bug after changing player pawn

Postby Graf Zahl » Tue Jul 09, 2019 3:57 pm

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Graf Zahl
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Lead GZDoom Developer
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