Hello,
I've got an issue with the automap in GZDoom in that the lines representing walls, doors, etc will disappear and reappear depending on my position and map zoom. Looks like a scaling issue.
Here are 2 example images for comparison:
https://cdn.discordapp.com/attachments/ ... nknown.png
https://cdn.discordapp.com/attachments/ ... nknown.png
I'm aware those are from the Doom 64 Retribution mod, but it happens on Doom II too.
I've had a fiddle with nearly all of the display settings, none seem to be related. I also tried setting "gl_aalines" to true, no different.
(Couldn't find any threads about this.)
Thanks for reading.
Automap - Scaling issue causes lines to disappear
Moderators: GZDoom Developers, LZDoom Developers, UZDoom Developers
Forum rules
Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
-
Adambean
- Posts: 2
- Joined: Wed Jul 03, 2019 12:57 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Cardiff, South Wales
-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Automap - Scaling issue causes lines to disappear
What's your graphics hardware?
-
Adambean
- Posts: 2
- Joined: Wed Jul 03, 2019 12:57 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Cardiff, South Wales
Re: Automap - Scaling issue causes lines to disappear
nVidia GTX 1060 (6GB), just updated drivers to 430 today.