Automap - Scaling issue causes lines to disappear

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Adambean
Posts: 2
Joined: Wed Jul 03, 2019 12:57 pm
Graphics Processor: nVidia with Vulkan support
Location: Cardiff, South Wales

Automap - Scaling issue causes lines to disappear

Post by Adambean »

Hello,

I've got an issue with the automap in GZDoom in that the lines representing walls, doors, etc will disappear and reappear depending on my position and map zoom. Looks like a scaling issue.

Here are 2 example images for comparison:

https://cdn.discordapp.com/attachments/ ... nknown.png

https://cdn.discordapp.com/attachments/ ... nknown.png

I'm aware those are from the Doom 64 Retribution mod, but it happens on Doom II too.

I've had a fiddle with nearly all of the display settings, none seem to be related. I also tried setting "gl_aalines" to true, no different.

(Couldn't find any threads about this.)

Thanks for reading.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Automap - Scaling issue causes lines to disappear

Post by Graf Zahl »

What's your graphics hardware?
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Adambean
Posts: 2
Joined: Wed Jul 03, 2019 12:57 pm
Graphics Processor: nVidia with Vulkan support
Location: Cardiff, South Wales

Re: Automap - Scaling issue causes lines to disappear

Post by Adambean »

nVidia GTX 1060 (6GB), just updated drivers to 430 today.

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