I'm looking for smallfnt.imp and fbigfont.imp with vanilla Doom's font style and I want to convert into a different palette (palplus) in Slade 3. The goal is to have it show up in the game menu and options in a darker contrast. The idea stems from PSX Doom's dark red menu. So I got palplus and used it. However, I noticed that some of the doom's font's (especially in the options menu) weren't using the palette and were still bright red (I'm guessing I did something wrong or it's hardcoded) as if not using the custom palplus.
Is there a way to get a hold of smallfnt.imp and fbigfont.imp using Doom's vanilla font?
Vanilla Doom font
Moderators: GZDoom Developers, Raze Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
-
- Lead GZDoom+Raze Developer
- Posts: 48870
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Vanilla Doom font
If the font gets colorized, this won't help you. You'd have to edit the textcolor.txt lump in gzdoom.pk3 to change the translation ranges. This especially applies to the (only remaining) parts in the option menu, i.e. the captions.
You have to be careful with the fonts anyway because if you create an improper replacement, all the international characters will be whacked.
You have to be careful with the fonts anyway because if you create an improper replacement, all the international characters will be whacked.
-
- Posts: 262
- Joined: Thu Jul 16, 2015 11:09 pm
Re: Vanilla Doom font
Thank your for your reply. I also have 2 more questions.
1. Why does the quit text always stay the same default red color?
2. When using a custom font, how do you get it to apply to the options menu?
1. Why does the quit text always stay the same default red color?
2. When using a custom font, how do you get it to apply to the options menu?
-
- Lead GZDoom+Raze Developer
- Posts: 48870
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Vanilla Doom font
1) It should use the font's original color.
2) You can't. To allow a font replacement here, a lot more internal work is needed, for which I haven't had time yet. Just using the regular game font does not work with the current menu code.
2) You can't. To allow a font replacement here, a lot more internal work is needed, for which I haven't had time yet. Just using the regular game font does not work with the current menu code.