Hello!
I was playing some Guncaster 3.3 (with addons) on the Doom 2 version of mapsofchaos-ok when on map12 it suddenly crashes for no reason when i cross certain sections of the map. It's replicable but it only ever happens if i load Guncaster (with or without addons) and mapsofchaos-ok. If i just load the wads individually or use another edition of mapsofchaos, it doesn't happen. I'm using gzdoom alpha (from git and compiled following the instructions on the wiki), compiled on clear linux by me, but it also happens if i try it with the downloaded sourcecode from the site. I'd test it with a precompiled version but my linux doesnt allow that (i could use a flatpack or appimage, but that's it). I read up on it a bit and from what i've gathered it has something to do with the GL drivers, but switching to doom software gave me the same results. (In case it matters, i got a cheap laptop with intel integrated graphics and a radeon gpu, if it's important i could send more info).
The terminal output is:
~/gzdoom_build/gzdoom/build/gzdoom -IWAD ~/doom/DOOM2.WAD -file ~/doom/GC_3.3/Guncaster.pk3 -file ~/doom/mapsofchaos/mapsofchaos-ok.wad
GZDoom g4.2pre-177-g3d3f36487 - 2019-06-20 11:55:45 +0200 - SDL version
Compiled on Jun 20 2019
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /home/missingno3567/gzdoom_build/gzdoom/build/gzdoom.pk3, 621 lumps
adding /home/missingno3567/gzdoom_build/gzdoom/build/zd_extra.pk3, 1723 lumps
adding /home/missingno3567/doom/DOOM2.WAD, 2919 lumps
adding /home/missingno3567/doom/GC_3.3/Guncaster.pk3, 5839 lumps
adding /home/missingno3567/doom/mapsofchaos/mapsofchaos-ok.wad, 656 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
Family 6, Model 61, Stepping 4
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
I_InitSound: Initializing OpenAL
Opened device Audio Adapter (Unitek Y-247A) Analog Stereo
EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script warning, "Guncaster.pk3:zscript/guns/projectile/dynamite.txt" line 109:
Accessing deprecated member variable Z - deprecated since 2.3.0
script parsing took 880.27 ms
Green]Global Gunzerk ammo regen list created.
Green]Global chest artifact list created.
sapphire]Finding this message is only the beginning - Think you can find any documentation on ZScript status bars or menus?
gold]For you, I'll raise my cup 2 times.
ice]Statusleiste auf Strang.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
In one dragon's quest for blood, gold, and vengeance,
many will fall in his name and ordnance.
Will he reach his true goal? Will he avenge his home?
That's up to you, my friend. Go forth and raise hell!
Oh, and spend some money while you're at it. I need a new chalice.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2)
GL_VERSION: 4.5 (Core Profile) Mesa 19.2.0-devel (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.50
Max. texture size: 16384
Max. texture units: 32
Max. varying: 128
Max. combined shader storage blocks: 72
Max. vertex shader storage blocks: 12
Resolution: 640 x 480
----------------------------------------
TITLEMAP - The Guncaster
----------------------------------------
MAP01 - Entryway
Could not load libfluidsynth.so.1: libfluidsynth.so.1: cannot open shared object file: No such file or directory
Could not open MIDI out device
You've got the purple]''Brimstone'' fuelrod sword! The shining star, an unstable edge of oblivion... (1)
You just obtained the power of casting Cyan]Skypunch!
Picked up a drum of ''Pulverizer'' bullets.
Picked up a drum of ''Pulverizer'' bullets.
Picked up a pair of ''Longhorn'' bullets.
Picked up a pair of ''Longhorn'' bullets.
Picked up a drum of ''Pulverizer'' bullets.
Picked up a drum of ''Pulverizer'' bullets.
]map map12
----------------------------------------
MAP12 - The Factory
Could not load libfluidsynth.so.1: libfluidsynth.so.1: cannot open shared object file: No such file or directory
Could not open MIDI out device
Received the gift of gold]''Pulverizer'' chaingun! Handheld lead dispenser, at your service! (4)
Picked up a drum of ''Pulverizer'' bullets.
*** Fatal Error ***
Segmentation fault (signal 11)
Address: (nil)
Generating gzdoom-crash.log and killing process 19345, please wait... 30 ../sysdeps/unix/sysv/linux/waitpid.c: No such file or directory.
sh: xmessage: command not found
Killed
pastebin of the log: https://pastebin.com/jgPPaJK9
I'd appreciate help, even if its just a way to find the issue (i also have a problem with archviles targeting me through walls, probably an issue with the build but idk how to fix it).
signal 11 in gzdoom (on a specific level)
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
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missingno3567
- Posts: 2
- Joined: Mon Jun 18, 2018 1:39 pm
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_mental_
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- Posts: 3820
- Joined: Sun Aug 07, 2011 4:32 am
Re: signal 11 in gzdoom (on a specific level)
This can be a bug in engine. It will help if you explain in detail how to reproduce the crash. Also, you can provide a saved game right before the crash.
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missingno3567
- Posts: 2
- Joined: Mon Jun 18, 2018 1:39 pm
Re: signal 11 in gzdoom (on a specific level)
[imgur]https://imgur.com/a/KniqVAD[/imgur]
i hope the imgur collection works, those are the exact steps i'm taking
i made two savegames as well, on both sides
https://drive.google.com/file/d/1s6MsPS ... sp=sharing
https://drive.google.com/file/d/1Vaxqgr ... sp=sharing
i hope the imgur collection works, those are the exact steps i'm taking
i made two savegames as well, on both sides
https://drive.google.com/file/d/1s6MsPS ... sp=sharing
https://drive.google.com/file/d/1Vaxqgr ... sp=sharing
-
_mental_
-

- Posts: 3820
- Joined: Sun Aug 07, 2011 4:32 am
Re: signal 11 in gzdoom (on a specific level)
I could not reproduce the crash on Windows nor Linux. Please post the version of compiler you are using.
Also, please post configuration .ini file as the crash can be caused by a particular settings.
Also, please post configuration .ini file as the crash can be caused by a particular settings.