Can I get an explanation/help for/with this?

Need help running various source ports? Did your computer break? Ask here.

Moderators: GZDoom Developers, LZDoom Developers, UZDoom Developers

Forum rules
Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
Guest

Can I get an explanation/help for/with this?

Post by Guest »

Crash report: OS: Windows 7 (NT 6.1) Build 7600

M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/Kevin/Downloads/gzdoom-bin-4-1-2buseful/gzdoom.pk3, 621 lumps
adding C:/Users/Kevin/Downloads/gzdoom-bin-4-1-2buseful/zd_extra.pk3, 1657 lumps
adding ./doom2.wad, 3342 lumps
I_Init: Setting up machine state.
CPU speed: 2167 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Celeron(R) CPU N2830 @ 2.16GHz
Family 6, Model 55, Stepping 8
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Speakers (Realtek High Definition Audio)
EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
Invalid data encountered for texture doom2.wad:WALL70_3
Invalid data encountered for texture doom2.wad:PL_T
Invalid data encountered for texture doom2.wad:RW16_4
Invalid data encountered for texture doom2.wad:WOLF14
Invalid data encountered for texture doom2.wad:WALL62_2
Invalid data encountered for texture doom2.wad:W31_1
Invalid data encountered for texture doom2.wad:W102_2
Invalid data encountered for texture doom2.wad:W92_1
Invalid data encountered for texture doom2.wad:WALL78_1
Unknown patch 'WALL70_3' in texture 'ICKDOOR1'
Unknown patch 'PL_T' in texture 'SLAD11'
Unknown patch 'RW16_4' in texture 'PANEL5'
Unknown patch 'WOLF14' in texture 'ZZWOLF12'
Unknown patch 'WALL62_2' in texture 'BROVINE2'
Unknown patch 'WALL62_2' in texture 'BROVINE2'
Unknown patch 'WALL62_2' in texture 'BROVINE2'
Unknown patch 'WALL62_2' in texture 'BROVINE2'
Unknown patch 'W31_1' in texture 'GRAY2'
Unknown patch 'W102_2' in texture 'SKINCUT'
Unknown patch 'W92_1' in texture 'SKINLOW'
Unknown patch 'WALL62_2' in texture 'BRNPOIS'
Unknown patch 'WALL62_2' in texture 'BRNPOIS'
Unknown patch 'WALL62_2' in texture 'BROWNGRN'
Unknown patch 'WALL78_1' in texture 'REDWALL'
Unknown patch 'WALL62_2' in texture 'SW1BRNGN'
Unknown patch 'W31_1' in texture 'SW1GRAY'
Unknown patch 'W31_1' in texture 'SW1GRAY'
Unknown patch 'W31_1' in texture 'SW1GRAY1'
Unknown patch 'W31_1' in texture 'SW1GRAY1'
Unknown patch 'WALL62_2' in texture 'SW2BRNGN'
Unknown patch 'W31_1' in texture 'SW2GRAY'
Unknown patch 'W31_1' in texture 'SW2GRAY'
Unknown patch 'W31_1' in texture 'SW2GRAY1'
Unknown patch 'W31_1' in texture 'SW2GRAY1'
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 2298.10 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
Script error, "gzdoom.pk3:menudef.txt"line 211:
Unknown texture M_EPISOD
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics
GL_VERSION: 4.0.0 - Build 10.18.10.3355 (Compatibility profile)
GL_SHADING_LANGUAGE_VERSION: 4.00 - Build 10.18.10.3355

Max. texture size: 16384
Max. texture units: 16
Max. varying: 64
Max. uniform block size: 16384
Uniform block alignment: 16

Anybody know what this means and how to fix it?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Can I get an explanation/help for/with this?

Post by Graf Zahl »

This means nothing, aside from several messages about broken textures. Please post the entire crash report and not just the console log.
User avatar
Rachael
Posts: 14005
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: Can I get an explanation/help for/with this?

Post by Rachael »

Your doom2.wad is corrupt. You will need to reinstall it.

Beyond that we cannot help you, as we do not allow warez here. You will have to either re-get it from the source you purchased it from if digitally, or reinstall it from the disk/discs you have if you have a physical copy.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Can I get an explanation/help for/with this?

Post by Graf Zahl »

If this was actually a real Doom2.wad. The script parsing time is extremely high, which only can be achieved by running something with lots and lots of script code. And the lump count is also too high for the original.
User avatar
penguin
Posts: 1
Joined: Mon Aug 27, 2018 11:00 pm
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Japan

Re: Can I get an explanation/help for/with this?

Post by penguin »

The original lump number of doom2.wad is 2919.
Yours has been tampered with. Where did you get it?

Return to “Technical Issues”