I've already recalculated normals in blender as well as tried flipping the normals/faces to the opposite direction. My UV map displays fine in blender, I've used the io_export_gzdoom_md3.py script as suggested with creating the custom value for md3shader and setting up the material with the model's texture path and name.
https://www.youtube.com/watch?v=jyz1U6vhQDs
what it ought to look like
