MD3 hud Model is all backfaces

Ask about editing graphics, sounds, models, music, etc here!
Shaders (GLSL) and SNDINFO questions also go here!

Moderators: GZDoom Developers, Raze Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
User avatar
grotski
Posts: 57
Joined: Mon May 27, 2019 5:32 pm
Graphics Processor: nVidia (Modern GZDoom)

MD3 hud Model is all backfaces

Post by grotski »

I've already recalculated normals in blender as well as tried flipping the normals/faces to the opposite direction. My UV map displays fine in blender, I've used the io_export_gzdoom_md3.py script as suggested with creating the custom value for md3shader and setting up the material with the model's texture path and name.

https://www.youtube.com/watch?v=jyz1U6vhQDs

what it ought to look like
User avatar
grotski
Posts: 57
Joined: Mon May 27, 2019 5:32 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: MD3 hud Model is all backfaces

Post by grotski »

took a look at the resources provided with the script and realized my model was much smaller than the hud weapon provided. scaled it up and it seems to have fixed my issues. feel free to close this topic.

Return to “Assets (and other stuff)”