I've already recalculated normals in blender as well as tried flipping the normals/faces to the opposite direction. My UV map displays fine in blender, I've used the io_export_gzdoom_md3.py script as suggested with creating the custom value for md3shader and setting up the material with the model's texture path and name.
https://www.youtube.com/watch?v=jyz1U6vhQDs
what it ought to look like
MD3 hud Model is all backfaces
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- Posts: 57
- Joined: Mon May 27, 2019 5:32 pm
- Graphics Processor: nVidia (Modern GZDoom)
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- Posts: 57
- Joined: Mon May 27, 2019 5:32 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: MD3 hud Model is all backfaces
took a look at the resources provided with the script and realized my model was much smaller than the hud weapon provided. scaled it up and it seems to have fixed my issues. feel free to close this topic.