gzdoom 4.1.2: help with options

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Gourry
Posts: 117
Joined: Tue Dec 05, 2017 4:25 pm
Graphics Processor: nVidia (Modern GZDoom)

gzdoom 4.1.2: help with options

Post by Gourry »

How to turn off the "super bright grayness" for the invincibility sphere? It's hard to see certain and most enemies when playing bullet eye mod. Was able to modify this in gzdoom 3.3.1. Thanks if you can help.
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Rachael
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Re: gzdoom 4.1.2: help with options

Post by Rachael »

That has never been an option. The only real option is to replace the invulnerability sphere with something else and put it in your autoload. Luckily I've had this for years, so here you go:

decorate.txt:

Code: Select all

actor InvulnerabilitySphere2 : InvulnerabilitySphere replaces InvulnerabilitySphere
{
	powerup.color "c0 c0 c0", 0.1
}
Gourry
Posts: 117
Joined: Tue Dec 05, 2017 4:25 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: gzdoom 4.1.2: help with options

Post by Gourry »

Thanks. Where to put this? Also, that's odd. I was able to do it once from the display options before.
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Rachael
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Re: gzdoom 4.1.2: help with options

Post by Rachael »

That was never an option that I recall. You have to put it in your autoload. Best way to do it is this way:

- Name the file "decorate.txt"
- Zip it into a .zip file (*not* rar, that will not work! But 7zip will)
- Name the zip file something you will remember (like subtle-invulnerability.zip) (as a note the community prefers to call it "pk3" because that's what Quake 3 did with zip archives, but it doesn't matter, GZDoom does not care about file extensions, just what format it is)
- Move it to your GZDoom folder
- Look in your GZDoom-username.ini (it should be in your GZDoom folder) for the [Doom.id.Autoload] section.
- Right after you see that line, add the line "Path=yourzipfile.zip" (i.e. "Path=subtle-invulnerability.zip"). Save the file.
- Launch GZDoom, enjoy your subtle invulnerability.
Gourry
Posts: 117
Joined: Tue Dec 05, 2017 4:25 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: gzdoom 4.1.2: help with options

Post by Gourry »

So is it still going to be gray or no? Also is it just for [Doom.id.Autoload] only or after every wad that uses it? Sorry, confused about this because never done this before.
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Rachael
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Re: gzdoom 4.1.2: help with options

Post by Rachael »

The reason to put it in [Doom.id.Autoload] is precisely so that you don't have to put it after every wad that uses it.

And no, it will not make the screen gray like the original invulnerability. Instead, it just fades slightly to white.
Gourry
Posts: 117
Joined: Tue Dec 05, 2017 4:25 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: gzdoom 4.1.2: help with options

Post by Gourry »

It made it a little bit brighter, thanks Rachael.

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