Scaling Main Menu to 320x240 equivalent
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
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spamclark15
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- Location: Ohio, USA, Earth
Scaling Main Menu to 320x240 equivalent
Using both GZDOOM 4.0.0 and now 4.1.0, I can't seem to get the main menu to scale to the size it would be at 320x240 (I'm using 1600x1200 as a screen resolution on a 21" CRT.) I've tried every combination of resolution scale and scale factor along with trying to custom pixel scale it under the video mode menu and it will not display as large as before. What am I missing?
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Rachael
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Re: Scaling Main Menu to 320x240 equivalent
The menu will not scale down that low anymore. The minimum resolution was recently changed to 640x400 and the game will not allow you to get any lower.
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spamclark15
- Posts: 14
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Re: Scaling Main Menu to 320x240 equivalent
Who does having this feature hurt?
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XxMiltenXx
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Re: Scaling Main Menu to 320x240 equivalent
You can read more explanations here, if that isn't enough for you: viewtopic.php?f=1&t=64188&start=45Graf Zahl wrote:But to summarize, in the end it was all about making a cost/benefit analysis. The cost of continued maintenance for 320x200 stands in no relation to its benefits. The menus are essentially broken on that screen size and the only way to make them operational again would be to invest a non-trivial amount of work - work that nobody here is willing to do because, honestly, we have more important things to care about.
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Graf Zahl
- Lead GZDoom+Raze Developer

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- Location: Germany
Re: Scaling Main Menu to 320x240 equivalent
In short, the menu always had problems fitting all text on the screen. The recent localization work only amplified things even more to a point where it became impossible to make it work at all. Lowering the scaling factor allows to fit all the content onto the screen without time consuming work on the edge cases.
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Enjay
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Re: Scaling Main Menu to 320x240 equivalent
The people who work very hard to bring you GZDoom.spamclark15 wrote:Who does having this feature hurt?
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spamclark15
- Posts: 14
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Re: Scaling Main Menu to 320x240 equivalent
I had an idea. What if you could keep the main menu, new game, load game, save game, console, and the intermission screens having the option of how they appear at 320x200 scale but have the the options menu, which is the problem area where things extend past the edge of the screen, use a different scale to make everything readable. This I would definitely take, especially since playing at 1600x1200, the only way to get the main menu like it is at 320x200 but with texture filtering is to use 1280x800 as the scale, which renders the game below the resolution that it could. Even with 3.7.2, I can't get the game to both render the game at 1600x1200 (scale matching resolution) AND have things appear at 320x200 scale without using the bizzare 16:10 resolution above to somehow get that to happen.
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Rachael
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Re: Scaling Main Menu to 320x240 equivalent
This is a quick-fix band-aid solution and those will never be used for an aesthetic option like this.
A proper solution is in the works, but it's not going to "just appear" out of nowhere. If you have absolutely no patience at all - I don't know what to tell you.
A proper solution is in the works, but it's not going to "just appear" out of nowhere. If you have absolutely no patience at all - I don't know what to tell you.
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Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Scaling Main Menu to 320x240 equivalent
Actually, I deliberately chose to scale the main menu one level lower than maximally possible on larger screen sizes, because otherwise it'd be a bit too in-your-face, being so large and blown up.
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Enjay
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Re: Scaling Main Menu to 320x240 equivalent
I certainly like it like that (i.e. as GZDoom currently does it).
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hideousdestructor
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Re: Scaling Main Menu to 320x240 equivalent
^^^Enjay wrote:I certainly like it like that (i.e. as GZDoom currently does it).