Greetings, and let me first start by apologizing that my first thread was a help request but sadly I've been trying all day to fix an issue with Gzdoom and haven't had any luck.
So lately I got the itch to play Doom 1 and 2 again and I started by downloading the latest Gzdoom and finding my original wads. After that I downloaded the custom SC-55 Soundtracks found on http://sc55.duke4.net . I edited my ini like so:
[img]https://gyazo.com/80055b5336c2b8e8dd106a2d6159de22[/img]
My problem is that initially this seemed like it worked. I fired up e1m1 and I could hear the proper tracks just fine, and if I went to the sound options and changed from fluidsynth to whatever, the sound wouldn't change. But my problem is that when the game plays a level with a track that it already played for a previous level, it won't choose the flacs but it will revert to playing midi or w/e version. So for instance the entire episode 4 in doom 1 doesn't play the flacs because it has no new music. How can I fix this?
Gzdoom Doom 1 custom music issue
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
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Yarn366
- Posts: 61
- Joined: Fri Mar 02, 2018 11:48 pm
- Preferred Pronouns: He/Him
Re: Gzdoom Doom 1 custom music issue
The problem lies in the music pack: it lacks the duplicate versions of the songs, so when GZDoom tries to play those, it falls back to playing the MIDI versions. I have informed the author about this, but it may be some time before it's fixed.
In the meantime, you can use the boosted version of the pack, which doesn't have this problem.
(By the way, the autoload section of the config file uses a hierarchy. For instance, when playing the original version of Doom 2, GZDoom autoloads everything from not only [doom.doom2.commercial.Autoload] but also [doom.doom2.Autoload] and [doom.Autoload]. Also, the [doom.Autoload] section is used not only for Doom and Doom 2 but also Freedoom, which uses different assets but with the same lump names as the official Doom assets (for Doom mod compatibility). Thus, in your case, I suggest clearing all the sections that you posted except for [doom.doom1.Autoload] and [doom.doom2.Autoload]. It won't solve your current problem, but it is cleaner and less likely to cause other problems down the line.)
In the meantime, you can use the boosted version of the pack, which doesn't have this problem.
(By the way, the autoload section of the config file uses a hierarchy. For instance, when playing the original version of Doom 2, GZDoom autoloads everything from not only [doom.doom2.commercial.Autoload] but also [doom.doom2.Autoload] and [doom.Autoload]. Also, the [doom.Autoload] section is used not only for Doom and Doom 2 but also Freedoom, which uses different assets but with the same lump names as the official Doom assets (for Doom mod compatibility). Thus, in your case, I suggest clearing all the sections that you posted except for [doom.doom1.Autoload] and [doom.doom2.Autoload]. It won't solve your current problem, but it is cleaner and less likely to cause other problems down the line.)
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Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Gzdoom Doom 1 custom music issue
Better use "doom.id.autoload" which now covers all commercial IWADs from id Software.