https://drive.google.com/file/d/12APs6A ... sp=sharing
Take this archive that has a basic port of the Gladiator enemy from Quake II. It has two monsters, Gladiator and AimGladiator. The Gladiator has aim:2 in its A_CustomRailgun call, and this causes the spawnofs_xy param to move forwards and backwards instead of left to right. The AimGladiator, however, has aim:1 for the railgun, and it moves the railgun source left/right as needed.
This bug seems to be fairly longstanding, since the actor isn't very complex at all, I was able to load it in one of the last dev builds of zdoom that supported zscript (far back enough that the -zscript param was needed), and the railgun seems to have the same issue there.
A_CustomRailgun with spawnofs_xy and aim:2 swaps offset axis
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Re: A_CustomRailgun with spawnofs_xy and aim:2 swaps offset
Meaning that actually changing behavior is not an option. Who knows how many mods depend on it.InsanityBringer wrote: This bug seems to be fairly longstanding
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Re: A_CustomRailgun with spawnofs_xy and aim:2 swaps offset
any chance of a corrective flag, then? (or heck just a scripted version of the function...) I would like to be able to use the proper behavior for aim mode 2.
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Re: A_CustomRailgun with spawnofs_xy and aim:2 swaps offset
Not for 4.1. That's too close.