I corrected the errors with a few regex codes and some filtering bad characters, but I believe the license agreement suggests that I can't just upload a fixed file so I decided to instead upload the diff for a patch for the directory tree. You can use a patch program to fix these changes into the source code from the git repository and run the Build-GZ.bat in windows on the fixed (patched) version of ds-models\trunk tree and you will get working 3dmodels for use in gzdoom.
ds-models-fix.diff @
--link below--
Re: [gz-models] 3d models fixed
Posted: Sun Apr 21, 2019 8:57 pm
by Drathian
Sorry I forgot to post the decryption key folder link.
There are two folders, one for the models from GitHub ~75mb model file it outputs
and the other for the models at googlecode ~153mb it outputs
Not quite understand why you should afraid to post the fixed version on this website. You could post it on actual thread if you just want to give credits.
Re: [gz-models] 3d models fixed
Posted: Wed Apr 24, 2019 6:47 pm
by Drathian
Ok, well I read somewhere that it was frowned upon on this forum but until i'm told to remove it here:
Can you please eleborate the differences between the 76.6 mb file and 153.5 mb file of the same name? They seem to have the same amount of 3D skins that looks exactly the same, seem to work exactly the same as well, both lacking same 3D models as one another. And unfortunatelly, neither can with with Lambda mod. It's surely confusing as to why one is taking twice as much space as the other.
Re: [gz-models] 3d models fixed
Posted: Fri Apr 26, 2019 8:12 pm
by Drathian
I'm not sure myself, but looking at the two different source code branches, it looks like maybe the bigger one is a prereq for the st-models build script for use in Zandronum, skulltag etc?
Note I haven't messed around with Zandoronum, skulltag, etc?, so its models might be broken too, if so let me know I can fix it in a few commands probably.
I need to write this readme.
Refer to http://www.skulltag.com/forum/viewtopic.php?f=13&t=24238
Simple Instructions:
Optional: Open the (GZ/ST)-Models/Build/ Folder. Delete what you do not want. Then go back to the extracted path.
1: Run one of the Batch (.bat) files
A: ^ Only if you are using windows
B: If you are using linux, ' chmod 775 Build-ST-Complete.sh ' then proceed to 2
2: Wait for the process to finish
3: Copy the PK3 (.pk3) files into your Skins Folder
4: ???
5: Profit
Note:
ST-Models.pk3 also requires GZ-Models.pk3 to run.
If you do not have GZ-Models.pk3, run Build-GZ.pk3
Alternatively, you can run Build-ST-Complete.bat which will merge both GZ-Models.pk3 and ST-Models.pk3 together.
You do not need GZ-Models.pk3 and ST-Models.pk3 if you are using ST-Models-Complete.pk3
This will only be usable with Skulltag only.
Re: [gz-models] 3d models fixed
Posted: Wed Jun 12, 2019 10:24 pm
by MaxRideWizardLord
Found a nasty bug: whenever archie is trying to ressurect anybody, his hands vanish.
I do wonder however, is the mod dead? It had big potential of porting 3D models to gzdoom, it still lacks 3d model for explosion and many heretic/hexen models as well.