More Blood!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Doom
Posts: 888
Joined: Mon Sep 22, 2003 3:45 am
Location: Stuffed in your ass

More Blood!

Post by Doom »

Hey, is there any chance of having more blood splats in a future version of zdoom?. When you pulverize some small monster the walls should be covered with thick red! but instead there's just a few almost invisible stains which do not honor the true impact of a heavy weapon such as rocket launcher.

The bloodier the better!.
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany

Post by Hirogen2 »

I got enough blood (sprites:splats, particles and decals). Just place yourself in front of a wall and shoot with the RL.
User avatar
Chris
Posts: 2954
Joined: Thu Jul 17, 2003 12:07 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Post by Chris »

Maybe he means the JDoom amount of blood when you gib a zombie or imp.. that's a bit excessive since the blood in ZDoom(the decals anyway) don't fade though, IMO.
User avatar
Doom
Posts: 888
Joined: Mon Sep 22, 2003 3:45 am
Location: Stuffed in your ass

Post by Doom »

Hey, I'm not talking about red puddles!, that would give Doom a Duke Nukem's feeling I wouldn't appreciate, just some more blood to the walls would do the trick.
User avatar
Zell
Posts: 791
Joined: Thu Jul 24, 2003 7:47 am
Location: IN A GODDAMN BOX[In Erie.]

Post by Zell »

actaully, the blood from duke has been implemeted. If you look closely it slides down the wall if you it monsters hard enough. :)
User avatar
Ty Halderman
... in rememberance ...
Posts: 282
Joined: Thu Jul 17, 2003 9:53 pm
Location: New Orleans LA

Post by Ty Halderman »

Yeah, but in Duke you could walk in the puddle and leave footprints. Somehow I found that amusing.
User avatar
arioch
Posts: 129
Joined: Tue Jul 15, 2003 3:27 pm

Post by arioch »

Yeah, decals on the floor would be nice. Implementation is probably a nightmare though.
Cyb
Posts: 912
Joined: Tue Jul 15, 2003 5:12 pm

Post by Cyb »

you can modify the DECALDEF lump in zdoom.wad to make more and/or bigger decals appear

decals on the floor shouldn't be too hard to implement either, just a total rewrite of the rendering engine :P
User avatar
Enjay
 
 
Posts: 26574
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Post by Enjay »

Ty Halderman wrote:Yeah, but in Duke you could walk in the puddle and leave footprints. Somehow I found that amusing.
He he, yeah. I found a reasonably functional Windows port of Duke a few weeks ago and have been amusing myself playing a little Duke - doing things like wandering backwards and forwards through blood pools. :)
User avatar
ReX
Posts: 1580
Joined: Tue Aug 05, 2003 10:01 am
Location: Quatto's Palace

Post by ReX »

Enjay wrote:.... doing things like wandering backwards and forwards through blood pools.
Sadist! (Although, technically you're not torturing anyone for pleasure, so the term wouldn't apply. Perhaps "Sicko!" would be a better epithet. :wink: )

About the windows port, in what way does it improve the game? I'm a big fan of Duke 3D, and I wouldn't mind trying stuff that will improve it.
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany

Post by Hirogen2 »

You can make blood flat splashes. That is not footprints, but it's a start.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

arioch wrote:Yeah, decals on the floor would be nice. Implementation is probably a nightmare though.
Actually, I've begun to wonder if this is still actually out of reach. As I understood it, the reason it couldn't be done before was connected to why flats couldn't be scaled beyond 64x64... well, now that any size image can be placed on the floor (and scaled, I presume), is it time to take another look at decals on flats??
ReX wrote:Although, technically you're not torturing anyone for pleasure
Whose pleasure?!

Oh. Nevermind.
User avatar
Doom
Posts: 888
Joined: Mon Sep 22, 2003 3:45 am
Location: Stuffed in your ass

Post by Doom »

I'm old maid people!, anything that breaks into walls or flies stinks heresy to me. Doom is elite stuff!, it didn't take true blood spurting to make of the game a fucken legend!, Duke Nukem is actually dead, no matter how bloody it was (which wasn't as bloody as Blood 1 afteralls), ancient doom is alive!, thanks ports and mappers for that.
User avatar
bimshwel
Posts: 711
Joined: Tue Jul 15, 2003 5:15 pm
Location: misplaced

Post by bimshwel »

I suspect this topic came up because monsters bleed only as much as they can be shot, which means those which take less hits leave less evidence, regardless of what they are taken down with. Increasing decal size and/or amount would still make more powerful monsters bleed more by comparison. And after a few gallons it's hard to accept that the stuff is sticking to the wall.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

ZDoom still accepts the old DEH trick that makes blood splats turn into pools of blood and stay on the ground for however long you'd like them to.....

Return to “General”