Over the years we had several Postal 2 mods (or maybe really a few of them) for ZDoom..
But what if we use actual models? Now that's the real question!
I present to you...
This mod will use models, textures, sounds from Postal 2, and try to behave Postal 2 as close as possible.
You can currently kick everything and open doors/switches, pee on everything, Holster your weapon like in Postal 2, very experimental Postal 2-like NPC AI (bumping, seeing, reacting), Dogs & Cats with Postal 2-like AI, and many more..
Story:
Spoiler:
On Friday where the Postal Dude was supposed to complete his job (retrieve items for his wife), at the very end Paradise has started to collapse, the Apocalypse has began.
In fear of the eternal damnation, Postal Dude made a huge risk and instead of going back to home, he started fleeing towards Phoenix without thinking.
Of course, when he realized it was a stupid decision, it was too late, his trailer, dog; Champ were still in Paradise, but not until when he saw his wife is road raging on the bridge that leads to Phoenix.
And the poor bridge cracked, then destroyed shortly after when she stopped the car (and the trailer) in front of the Postal Dude. What happens after is a chance for Dude to get his belongings back, and once for all deal with The Bitch. Phoenix is a much stranger city than Paradise..
Download link will be available when it's finished, and unfortunately I don't know when will that be
If you know about Mr. Smiley II, then you will understand why..
Currently there are 2 people working on this mod (excluding me) both are worked (and still working) on Catharsis Reborn, a Postal 3 TC mod.
Share the Doom borrows code from other mods, they'll be all properly credited
bump
I'll always update the "Latest video" if I ever upload something new on YouTube
Re: Share the Doom (extremely WIP)
Posted: Sat Apr 13, 2019 12:17 am
by Clifford21
It would be really great if such mod became close to a port of Postal 2 when further developed.
You know, the original engine of that game is so unstable that the game will definitely crash when you start messing around too much w/o going to a new "zone".
Re: Share the Doom (extremely WIP)
Posted: Sat Apr 13, 2019 6:52 pm
by Kizoky
Clifford21 wrote:It would be really great if such mod became close to a port of Postal 2 when further developed.
You know, the original engine of that game is so unstable that the game will definitely crash when you start messing around too much w/o going to a new "zone".
I'm not sure If I can port it 1:1
But I'm sure I can make it feel like a Postal 2 game, of course without any crashes
Re: Share the Doom (extremely WIP)
Posted: Tue Apr 23, 2019 9:51 am
by EddieMann
Perhaps you could make it more "after" Paradise Lost, like how Blood TC was sorta it's own storyline from the original Blood? Either way, i'm very excited to see this become a thing and I'm overjoyed to see a Postal 2 mod for Doom!
Re: Share the Doom (extremely WIP)
Posted: Wed Apr 24, 2019 8:25 am
by Kizoky
EddieMann wrote:Perhaps you could make it more "after" Paradise Lost, like how Blood TC was sorta it's own storyline from the original Blood? Either way, i'm very excited to see this become a thing and I'm overjoyed to see a Postal 2 mod for Doom!
It's more like a "what if" scenario:
Spoiler:
On Friday where the Postal Dude was supposed to complete his job (retrieve items for his wife), at the very end Paradise has started to collapse, the Apocalypse has began.
In fear of the eternal damnation, Postal Dude made a huge risk and instead of going back to home, he started fleeing towards Phoenix without thinking.
Glad to see the progress status of this project. Looking forwards to see how this game will adapt in gzdoom engine.
Kizoky wrote:
I'm not sure If I can port it 1:1
But I'm sure I can make it feel like a Postal 2 game, of course without any crashes
I am not expecting 100% conversion either, there is usually some "creativity twist" or "own ideas" added in this kind of conversion projects, which makes the mod shine in a new engine in the end.
Re: Share the Doom (extremely WIP)
Posted: Thu Sep 05, 2019 10:57 am
by Kizoky
Hey people, after a year of working on this mod I decided to make it public to everyone, hopefully that way I can find more bugs and features I don't know about Postal 2