I've created a weapon that is composed of 2 models, one is the weapon itself, one is an energy beam. both models are lined up in misfit3d, but when i try the weapon in GZDoom, it looks like the energy beam is overlapping with the outside of the weapon. what am i doing wrong here?
here's the file
http://doomshack.org/uploads/superlaser.pk3
Thanks!
issue combining models
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- Posts: 1322
- Joined: Tue Dec 06, 2016 11:25 am
Re: issue combining models
Check if both models have the same offset from the "world center" (0,0,0). Remember that a model's origin/pivot point doesn'T matter as far as GZDoom is concerned, only the raw coordinate values are taken into account.
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- Posts: 4
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Re: issue combining models
as far as raw coordinates go, they're lined up.
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- Posts: 53
- Joined: Mon Feb 29, 2016 2:34 pm
Re: issue combining models
Looks like an alpha sorting problem to me, unless I'm misinterpreting what it's supposed to look like.
Alpha sorting is broken on first person models, so if that's the problem, you're going to have to re-think your design.
Alpha sorting is broken on first person models, so if that's the problem, you're going to have to re-think your design.
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- Posts: 4
- Joined: Fri Mar 15, 2019 6:02 pm
Re: issue combining models
after some more tinkering around i kinda figured that out. I've rendered all the frames in my modeling program and i'll just use j\hires sprites for that particular weaponDiode wrote: Alpha sorting is broken on first person models, so if that's the problem, you're going to have to re-think your design.