I have a small issue with an md3 model I made with MisfitModel3D. Its practically a flat square that I wanna use for a bloodspot. Its skin is a png file with translucency, which should visually represent it.
I used modeldef to assign the model to the actor (see attached .pk3-file).
model BloodSpotOnFloor
{
path "models"
model 0 "spot.md3"
skin 0 "spot.png"
scale 1.0 1.0 1.0
frameindex BSPT A 0 0
}
Can somebody tell me what I am doing wrong here? I haven't worked with 3D Models in GZDoom before, so I don't know a whole lot about how to use these properly.
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First of all, it seems like the uv mapping is off, because the texture is misaligned right where the two triangles of the quad share an edge.
Is the texture file located in the same directory as the model file?
Doom is displaying your models correctly. The problem is that your model's UV coordinates are simply wrong. As in, even MM3D displays it the same way doom does. I'm guessing you never looked at the model with a texture applied anywhere other than in doom?
In MM3D, select the group, press Ctrl+E, click 'reset coordinates' and choose TOP.