ripping .wrs files.

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amdcrash
Posts: 26
Joined: Thu Feb 21, 2019 8:49 am

ripping .wrs files.

Post by amdcrash »

I have found some old .wrs files, gamemaker files according to my searches. Someone knew how to rip the assets or look inside it (a fellow by the name of Snarboo, if that helps) but his files just redirect to a error 404. I have tried opening it with winzip and SLADE but to no avail. winzip complains about it being corrupt and slade does not appear to make it show up. Does anyone know how to crack this file open and reveal what is inside?
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wildweasel
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Re: ripping .wrs files.

Post by wildweasel »

The file extension name doesn't really give much to go on; where is the file from?
Guest

Re: ripping .wrs files.

Post by Guest »

it comes from a range of games, called Acknex A3 the most famous (i think) being taco bell tasty temple challenge, if it helps, here is a list of the total games (i think)
Taco Bell: Tasty Temple Challenge
The Varginha Incident
World of Kandoria
Angst - Rahz's Revenge
The Lord of Lightning
Hades 2
Saints of Virtue
and a few others relating to tech demos.
i read that they could extract the raw files with a program called QuickBMS and an older program called TiledGGD.

if it helps, i will attach the files here.

https://mega.nz/#!9Q1w3STB!gnKUFuzctgaq ... 4k3NJ-koUs (sorry for the mega link)
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wildweasel
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Re: ripping .wrs files.

Post by wildweasel »

Oh, okay, that gives me a lot more information - Google searching for ".wrs gamemaker" didn't get me much of worth, but these are ACKNEX 3D GameStudio resources. ...Sadly I still don't know exactly how to get at them, but I found the thread you mentioned where Snarboo was talking about extraction, and managed to find some of the stuff mentioned in there. Here is the QuickBMS tool, and as I understand it, it dumps the image data as LBM files, which can be opened or converted using a program like IrfanView or xnview (or its command line version, nconvert).

[edit] Hm. Okay, so I'm understanding more of the process - you need QuickBMS and an associated script file (also available on that page). Run QuickBMS, select the script, then select the file to extract, then pick the folder to dump the contents in. But the problem I'm having here is that none of the ACKNEX/GameStudio scripts seem to be for this version of the engine (A3, I think?), so it errors out when I try it. I don't have a lot more time this morning so I don't think I can afford to bash on it until this weekend.

[edit edit] Okay, a correct script that works with the A3 engine can be found in this blog post that I missed. And whaddaya know, it works on Taco Bell:

Code: Select all

- 207 files found in 1 seconds
  coverage file 0   100%   1067467    1067467    . offset 001049cb
As proof, here is a Taco Bell Man.
Image
amdcrash
Posts: 26
Joined: Thu Feb 21, 2019 8:49 am

Re: ripping .wrs files.

Post by amdcrash »

Thank you very much!

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