https://www.doomworld.com/idgames/level ... u/sonicg3d
The mod worked with previous versions of GZDoom, but as of 3.7.0 onward it crashes with a Very Fatal Error on startup.
[3.7.0 - 3.8pre] Fatal Error on startup w/ SVGHZ3D
Moderator: GZDoom Developers
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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[3.7.0 - 3.8pre] Fatal Error on startup w/ SVGHZ3D
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Re: [3.7.0 - 3.8pre] Fatal Error on startup w/ SVGHZ3D
A simple test case
It began to crash engine since this commit because of empty ReturnRegs.
Code: Select all
class MyStatusBar : BaseStatusBar
{
override void Init()
{
int amount;
[amount] = GetAmount("Ammo");
}
}